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Micah Sweet's latest activity
Micah Sweet
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Sure, there's more to do, and fixing healing is part of it. I like a proportional model myself.
Oct 10, 2025
Micah Sweet
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yeah 1 fight could also be a decent challenge.
Oct 10, 2025
Micah Sweet
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
1e and 2e did just fine. Slow healing and save or die meant that resting didn't bring you anywhere close to full on hit points after a...
Oct 10, 2025
Micah Sweet
reacted to
M_Natas's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
And just to add: Why do we even want attrition based design for more than one combat? Because it gives the DMs more tools to pace the...
Oct 10, 2025
Micah Sweet
reacted to
M_Natas's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The problem again is, that you have to use the "crutch" of random encounters to deny a long rest or just handwave a NO to long rests...
Oct 10, 2025
Micah Sweet
reacted to
SableWyvern's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
It's certainly not my intention to be making such a claim. I think my very last paragraph there is possibly the most important. Note...
Oct 10, 2025
Micah Sweet
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
So in a way, modern play is less driven by player action?
Oct 10, 2025
Micah Sweet
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Hit points have been around long before "6-8 times a day" was a thing, and you can absolutely use them as part of a sim mechanic...
Oct 10, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Couldn't you create a random encounter table and make tokens for every creature on it?
Oct 10, 2025
Micah Sweet
reacted to
mamba's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
when was the last time 30 seconds of exercise counted as strenuous activity? ;)
Oct 10, 2025
Micah Sweet
reacted to
The Sigil's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I would probably go along the lines of the following... 1. When we are not actively involved in the game, time passes in the game world...
Oct 10, 2025
Micah Sweet
reacted to
tetrasodium's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
No. Wotc published a mechanic that encourages a no win toxic mindset that the GM lacks the tools to feel supported while addressing it...
Oct 10, 2025
Micah Sweet
reacted to
tetrasodium's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I don't think that is the catch-all weasel wording you are making it out to be because the return is still full total and complete...
Oct 9, 2025
Micah Sweet
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
It's interesting from an academic point of view (which I do appreciate), but I don't see what real value it has now for game designers...
Oct 9, 2025
Micah Sweet
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
The GM is not mechanics. And the actual mechanics serve to model the world. It's that world, and the PCs interactions with it, that...
Oct 9, 2025
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