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Micah Sweet's latest activity
Micah Sweet
reacted to
Mustrum_Ridcully's post
in the thread
D&D 5E (2024)
The Great Wizard Extinction.
with
Haha
.
You had an XP generator machine and destroyed it? Madness! :eek:
Oct 11, 2025
Micah Sweet
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Better Monster Design. 6E/BG3 Ideas
with
Like
.
Kind of a spin off of the Mearls boss monsters design thing. He has identified players are not playing as they assumed. The 5MWD is...
Oct 11, 2025
Micah Sweet
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Well, we would have something to talk about 😉. That's all I'm looking for. Nobody in my real life to talk gaming with at the level I like.
Oct 11, 2025
Micah Sweet
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Maybe not, but it's still a good idea, and some games based on a version of D&D have done it.
Oct 11, 2025
Micah Sweet
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I agree that this is possible, and I think Rolemaster's implementation is basically this. However, no edition or variation of D&D has...
Oct 11, 2025
Micah Sweet
reacted to
Zardnaar's post
in the thread
D&D General
What's your view on a pirate-driven campaign?
with
Like
.
It kind of negates the water is the thing. Makes the campaign basically just another land one. 5E underwater rules are already more...
Oct 11, 2025
Micah Sweet
reacted to
GrimCo's post
in the thread
D&D General
What's your view on a pirate-driven campaign?
with
Like
.
As for inspiration, for more fantasy take, The Pirates of Dark Water. Awesome early 90s fantasy cartoon, with just 21 episodes. But it's...
Oct 11, 2025
Micah Sweet
reacted to
DEFCON 1's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I imagine its because for most people the energy required to move to and learn a new system and find other participants also willing to...
Oct 11, 2025
Micah Sweet
reacted to
Jacob Lewis's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I get the joke, but that's actually driving it home for me. Nobody actually wants to “oppress” other playstyles, yet the structure of...
Oct 11, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I don't think we should ditch the system (whatever system you like) entirely, but changing it to some degree is not that big a deal. I...
Oct 11, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
In TTRPGs, it is much easier and socially acceptable to change the game to suit you and your group. Not the case with all your other...
Oct 11, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Me? I will procrastinate to the last minute! But yeah, if the characters are hurt, exhausted and missing some magic, I would expect them...
Oct 11, 2025
Micah Sweet
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
So they don't know that spells recharge with a rest? That seems like an odd thing for nobody to know.
Oct 11, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Pretty much true, and IMO the game was better for it. This kind of balance concern interests me not at all. TSR's method of using its...
Oct 11, 2025
Micah Sweet
reacted to
tetrasodium's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
You have badly misinterpreted the rule. Nothing in it suggests 24 hours of real world table time. Furthermore there are three...
Oct 11, 2025
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