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Micah Sweet's latest activity
Micah Sweet
reacted to
mamba's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
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Like
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I don’t really care what it did at gencon, for one that might have been too early for it, for another whether I like a game or not is...
Oct 12, 2025
Micah Sweet
reacted to
Remathilis's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
..." Too the same extent" is doing A LOT of heavy lifting there. It was harder to nova because classes outside the wizard (and lesser...
Oct 12, 2025
Micah Sweet
reacted to
tetrasodium's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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Why do you think they are unaware of their own capabilities? I personally can 100% feel the difference between being recovered already...
Oct 12, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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I think they must know something like it. They know that their powers restore by resting, but that it cannot happen repeatedly right...
Oct 12, 2025
Micah Sweet
reacted to
Lanefan's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
In the days before non-magical healing and-or ubquitous wands of CLW were a thing, the number of available healing...
Oct 12, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Characters do not need to be aware of exact minutiae of the rules, but they must be aware of things the rules represent and assuming...
Oct 12, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
IMO the setting (ie, the fiction) comes first, so the mechanics have the job of explaining the fiction, not the other way round. Your...
Oct 12, 2025
Micah Sweet
reacted to
Zardnaar's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
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Old school doesn't have the problem to same extent. I attritioned some players out with very few '"easy" encounters over a few days...
Oct 12, 2025
Micah Sweet
reacted to
bedir than's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Wizards know exactly how they regain spells, as the rules explicitly state (using the Basic Rules on Beyond); You can regain some of...
Oct 11, 2025
Micah Sweet
reacted to
AnotherGuy's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
You may have already seen this, you probably have, since I'm always late to things, but there is a pretty neat free 5e product called...
Oct 11, 2025
Micah Sweet
reacted to
Lanefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
When 4e came in with its "bloodied" mechanic I had hopes that it was the start of a move within D&D design toward a (relatively...
Oct 11, 2025
Micah Sweet
reacted to
Lanefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
To me, those seem like selling points of not-old-school games. Old-school to me is, by contrast: --- story-emergent, i.e. most if not...
Oct 11, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
There you go. Change the rules to make the game you want!
Oct 11, 2025
Micah Sweet
reacted to
AnotherGuy's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
LOL we changed that absurdity. Travel Rests (8 hour on the road) - recovers HD only Long Rest (24 hours in a safe environment, no...
Oct 11, 2025
Micah Sweet
replied to the thread
So what's the deal with solo gaming?
.
I would recommend looking into Solodark, the solo play Shadowdark game. It's free!
Oct 11, 2025
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