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Micah Sweet's latest activity
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
There can be time pressure, it just isn't always or nearly always a thing in every adventuring activity IMO. Even when it is there, it...
Oct 12, 2025
Micah Sweet
reacted to
Lanefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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Parity in results (rather than creation method) is old school. You could more or less create NPCs however you liked but if it could...
Oct 12, 2025
Micah Sweet
reacted to
tetrasodium's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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Going to help you out here. People introduced relevant real world personal experience because the bad rule was defended on being too...
Oct 12, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Excellent point. I use similarly broad tables in my Level Up game.
Oct 12, 2025
Micah Sweet
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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Random encounters don’t have to just be wandering monsters. Any complication you want to be able to occur at repeated but unpredictable...
Oct 12, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I suspect it's because players really like it, but maybe that's just me.
Oct 12, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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Me neither and I think its existence is a serious design flaw. It is crazy to first tie the whole game balance to there being this and...
Oct 12, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
The tomb full of undead. Far less likely to generate time pressure on its own than your count's mansion scenario
Oct 12, 2025
Micah Sweet
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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Some are. Not all of us.
Oct 12, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
The rules about resting aren't exactly "murky" IMO, but you have every right make your own houserules at your table, so long as the...
Oct 12, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I don't use Leomund's Bunker in my 5e, but yeah, pretty much.
Oct 12, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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Nah. We'll be chilling in Leomund's bunker. Besides, I don't think it is plausible for random encounters to be everywhere. But it...
Oct 12, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
That is IMO a decent way to generate pressure, especially when the in-setting circumstances don't do that job already. But even that...
Oct 12, 2025
Micah Sweet
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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There’s always time pressure if you roll for random encounters at regular intervals. Just saying.
Oct 12, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
What bad faith? The rules is that you can not benefit of more than one long rest within 24 hours, meaning that you can benefit from...
Oct 12, 2025
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