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Micah Sweet's latest activity
Micah Sweet
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Frankly, the claim that there always is such time pressure is what is ridiculous. "You cannot ever wait 8-16 hours. Period. Never. Oh...
Oct 13, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I think it's less that they hadn't figured it out and more that they hadn't admitted it. Heck, WotC still hasn't. Mearls had to leave...
Oct 13, 2025
Micah Sweet
reacted to
overgeeked's post
in the thread
IN REMEMBRANCE--2025
with
Sad
.
According to the purple site, Rob Wieland has passed. Thanks for everything, @robowieland
Oct 13, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I totally agree that in many newer games, especially those of more narrativist style, the mechanics drive the story in significantly...
Oct 13, 2025
Micah Sweet
reacted to
RenleyRenfield's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
So that's still incorrect. There is no actual statement in D&D and GURPS , there is not actual mechanical rule, that says "you rolled...
Oct 13, 2025
Micah Sweet
reacted to
Lanefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
And, as it's lore, can thus always be changed to suit a more simulation-based rationale. I mean sure, there's concessions that have to...
Oct 13, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Sad
.
I think they are common, but not particularly because the players push for them. They're common because people play in Critical Role...
Oct 13, 2025
Micah Sweet
reacted to
bedir than's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
How a game, table and campaign answers the question "How special are the PCs?" defines a lot. 5e has very different answers than 0D&D/Basic
Oct 13, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yeah, this is how I see it as well. Special as "gifted" sure, special as "unique fated superhero," no. But I know a lot of people like...
Oct 13, 2025
Micah Sweet
reacted to
CreamCloud0's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
PCs are special, but not that special IMO, they're no more special than athletes or actors are in our world, so a cut above the masses...
Oct 13, 2025
Micah Sweet
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Most printed adventures dont have a time limit. Or any explicit living world element. Outside that its ask the DM as always.
Oct 13, 2025
Micah Sweet
reacted to
Mort's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
This is interesting. I've NEVER had players who refuse to accept that some things are time sensitive. And that there are consequences...
Oct 13, 2025
Micah Sweet
reacted to
tetrasodium's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Haha
.
I believe I've flatly stated that bold bit more than once while pointing out that the players feel entitled to those rests because they...
Oct 13, 2025
Micah Sweet
reacted to
tetrasodium's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The players doing it are having fun. Usually those players are A: a warlock/hexadin/etc who gets to throw out fireball smite or...
Oct 13, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Rival adventurers. Now that's the way to generate time pressure! Really strains the "PCs are special" paradigm though.
Oct 12, 2025
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