Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
What's New?
Latest activity
Register
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Micah Sweet's latest activity
Micah Sweet
reacted to
Paul Farquhar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Of course you can design it, no one is saying otherwise. What you can’t do is make people like it.
Oct 14, 2025
Micah Sweet
reacted to
GreyLord's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I'm not saying it wasn't loved...nor that it was. I'm saying we don't have enough information to know what the choices were except...
Oct 14, 2025
Micah Sweet
reacted to
GreyLord's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Was it though? According to whom? Who gave out that information? What is it's source? If I made an Apple Pie and said everyone loved...
Oct 14, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Would all that testing result in a game that would make WotC even more money, enough to compensate for the time lost to development...
Oct 14, 2025
Micah Sweet
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Wonderful news: we can! Less wonderful news: It requires starting with clear and specific design goals, creating designs which attempt...
Oct 14, 2025
Micah Sweet
reacted to
Staffan's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
What I'm detecting in this thread is really two different schools of thought: Attrition is bad and we should refocus balance around one...
Oct 14, 2025
Micah Sweet
reacted to
GrimCo's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Remember back in the days of D&D Next, there was big talk about modularity? Well, with good rules modularity, you can go wide. But, with...
Oct 14, 2025
Micah Sweet
reacted to
GrimCo's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
And that is design problem of a game that tries to do all. It's mediocre at best in many things. While people blasted 4e, it had clear...
Oct 14, 2025
Micah Sweet
reacted to
Distracted DM's post
in the thread
Would you purchase an expansion, from a different system than you use, to adapt for your preferred system? If yes why?
with
Like
.
This is the way. But really, I think that's the whole shelfware/collector thing that lots of TTRPG enthusiasts with impulse control...
Oct 14, 2025
Micah Sweet
reacted to
Paul Farquhar's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
That is ridiculously hyperbolic. If your players find an encounter too difficult there is no reason for it to "ruin a campaign" or even...
Oct 14, 2025
Micah Sweet
replied to the thread
D&D General
Weapons should break left and right
.
Exactly how strict the mechanics of various PC abilities are can will vary a lot depending on the ability and the game.
Oct 14, 2025
Micah Sweet
reacted to
Paul Farquhar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I think people are largely unaware of how many encounters they have, and how many rounds of combat. And it clearly is going to vary...
Oct 14, 2025
Micah Sweet
replied to the thread
D&D General
Weapons should break left and right
.
By the averages of 5e, most of your PCs have magic powers. Sounds like special effects to me.
Oct 14, 2025
Micah Sweet
reacted to
Lanefan's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Harry Potter and various other Quidditch players would beg to disagree.
Oct 14, 2025
Micah Sweet
reacted to
SableWyvern's post
in the thread
Would you purchase an expansion, from a different system than you use, to adapt for your preferred system? If yes why?
with
Like
.
Oh, yeah, I also have the full set of *Without Number games, which I pick up in the knowledge there's likely to be something I can take...
Oct 14, 2025
Top