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Micah Sweet's latest activity
Micah Sweet
reacted to
Mort's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Unlike prior DMGs, the 5.24 one seems much more a new DM primer than a DM Toolbox. From what I've seen "alternate" rules are all but...
Oct 14, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yeah, sure. But in video game there really is not much expectation with the mechanics to align with the fiction: in some games they...
Oct 14, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
No. Like Max alrady said, there already are video games for that. Tabletop RPGs are different medium, and have to work differently...
Oct 14, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Some people are easy to please, I guess. Here, take +1000 non-points! I never understood the appeal, it seems pointless in video games...
Oct 14, 2025
Micah Sweet
reacted to
loverdrive's post
in the thread
Long-term survival rules?
with
Like
.
Ideally I look for something complex and with a lot of moving parts, so I can use it as a separate subsystem. Like, structurally, I...
Oct 14, 2025
Micah Sweet
reacted to
mamba's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Sad
.
I don’t think 5e is unintentional either, and they all at least try for broad appeal. I eg do not see Daggerheart as aiming for a more...
Oct 14, 2025
Micah Sweet
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I have video games for when I want that. RPGs are not video games and shouldn't be treated that way.
Oct 14, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It's a crap compromise though, and I think the core cause of most of these issues. And it is absurd. You can be laying dying in the pool...
Oct 14, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Unless of course the resources do not fully refresh every bloody day!
Oct 14, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
And that the easy battle can matter that way is that makes it meaningful. I think we agree on what is happening, we merely disagree...
Oct 14, 2025
Micah Sweet
reacted to
GobHag's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Sad
.
I'm the person that think that the thing we lost should stay lost. I know it's value, I don't want it.
Oct 14, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
But I though you said having to think is bad? But now it is good? And do you actually need to think if the fight is so easy that victory...
Oct 14, 2025
Micah Sweet
reacted to
Umbran's post
in the thread
Long-term survival rules?
with
Like
.
My first thought would be to adapt The Quiet Year, though that isn't really about survival, per se. My second thought is nor to pick up...
Oct 14, 2025
Micah Sweet
replied to the thread
Long-term survival rules?
.
The Quiet Year is an excellent tool for worldbuilding before a campaign begins, if collaboration at that stage between the GM and the...
Oct 14, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Oh yes, which is why I avoid it whenever I can in my games.
Oct 14, 2025
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