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Micah Sweet's latest activity
Micah Sweet
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
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The prequels spent a lot of time at war too. Attrition and "war is hell" stories are absolutely part of that era.
Oct 16, 2025
Micah Sweet
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
That attitude could be entirely in keeping with certain versions of Star Wars. The Rebellion thought this way until a PC forced them out...
Oct 16, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
For the record, I think a game company other than WotC (virtually any other game company) could make a very fine RPG using your...
Oct 15, 2025
Micah Sweet
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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I have already said I don't think they want to do this. But this is just the goalpost shifting, no? First it was questioning whether the...
Oct 15, 2025
Micah Sweet
reacted to
Lanefan's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
Setting: mid-to-high fantasy. Art: not cartoons. Cartoon art, particularly on book covers, screams "cheap, hokey, don't in any way...
Oct 15, 2025
Micah Sweet
reacted to
Lanefan's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
30 is too many levels, period. Scale it back. A lot. :) This might be on to something. That said, I'm fine with death spirals. They...
Oct 15, 2025
Micah Sweet
replied to the thread
D&D General
Combat Against Player Engagement: A Systemic Challenge
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I want to note that I think it's a mistake to say that these kinds of "reactive narrative" action opportunities given to PCs in the...
Oct 15, 2025
Micah Sweet
reacted to
Lanefan's post
in the thread
D&D General
What's your view on a pirate-driven campaign?
with
Like
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Which is fine until-unless you need to mechanically resolve what's happening off-screen. I mean sure, you need to focus on what the PCs...
Oct 15, 2025
Micah Sweet
reacted to
TheSword's post
in the thread
D&D General
What's your view on a pirate-driven campaign?
with
Like
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So many great products in that last. Sea of Fallen Stars was my introduction to pirate RPG. Anyone else remember the island with the...
Oct 15, 2025
Micah Sweet
replied to the thread
D&D General
What's your view on a pirate-driven campaign?
.
Your table shouldn't have to focus on that. I still think those kinds of sim concerns should be addressed, at least optionally.
Oct 15, 2025
Micah Sweet
reacted to
The Firebird's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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I have also found these goals in conflict. I think the game expects you to play to drive action forward rather than play to win, hence...
Oct 15, 2025
Micah Sweet
reacted to
Steampunkette's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
That's not true, though... 4e dropped in 2008 after the preview in 2007. Pathfinder dropped in 2009. Paizo saw 4e coming, knew the GSL...
Oct 15, 2025
Micah Sweet
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Hard to say. I'm pretty sure that's how you feel, but none of us can speak for other people.
Oct 15, 2025
Micah Sweet
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Sad
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I disagree. Generic fill in the box settings are all WotC is giving us. Every setting has every race and class in it. Magic works the...
Oct 15, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Probably, but I'm talking about a better product, not a better profit margin.
Oct 15, 2025
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