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Micah Sweet's latest activity
Micah Sweet
replied to the thread
Why do we need thieves??
.
I'm just glad they aren't specifically talking about D&D, or I wouldn't be allowed to participate.
Nov 13, 2025
Micah Sweet
reacted to
Thomas Shey's post
in the thread
Why do we need thieves??
with
Like
.
I do have to point out niche protection isn't a priority in a lot of games. You can argue whether that is a good idea or not, but its...
Nov 13, 2025
Micah Sweet
reacted to
Staffan's post
in the thread
Why do we need thieves??
with
Like
.
The core character types you need are: Warrior Leader/internal or moral support Mage/techie Sneak/infiltrator/thief Face It is not an...
Nov 13, 2025
Micah Sweet
reacted to
FrogReaver's post
in the thread
Why do we need thieves??
with
Like
.
IMO. The game has 3 primary subsystems. Attacks Spells Skills Not just thievery in general, but you need some way for a character to...
Nov 13, 2025
Micah Sweet
reacted to
Olgar Shiverstone's post
in the thread
Why do we need thieves??
with
Like
.
In a game of killing people and taking their stuff, you can't all be specialized in the killing people part. Sometimes it's nice to have...
Nov 13, 2025
Micah Sweet
replied to the thread
Why do we need thieves??
.
You don't have to call it "thief" or "rogue" (to use the modern parlance), but in order to have a reasonable simulation of a world...
Nov 13, 2025
Micah Sweet
reacted to
delericho's post
in the thread
Modules: Made to Read vs Made to Run?
with
Like
.
It takes an awful lot more time to run and adventure than to read it. Therefore, the market for easy-to-read adventures is larger than...
Nov 13, 2025
Micah Sweet
reacted to
Benjamin Olson's post
in the thread
Modules: Made to Read vs Made to Run?
with
Like
.
Well the market leader is WotC, who seemingly have a suitable marketing budget to promote about three "big dumb campaign" type books a...
Nov 13, 2025
Micah Sweet
reacted to
Morrus's post
in the thread
Modules: Made to Read vs Made to Run?
with
Like
.
I think there's a difference between "meant to be read" and "not well-designed for use". I don't think anybody deliberately makes an...
Nov 13, 2025
Micah Sweet
replied to the thread
Modules: Made to Read vs Made to Run?
.
Since I only use modules as fodder for my homebrew campaign, I prefer they be made to read rather than made to run as a single piece I'm...
Nov 13, 2025
Micah Sweet
reacted to
Epic Meepo's post
in the thread
DMs Guild
[Design Notes] Forgotten Realms Travel Guide: Faerûn, Kara-Tur, and Zakhara
with
Like
.
That's certainly fair. I would completely understand if the Travel Guide doesn't fit your budget. Edit to add a targeted sales pitch...
Nov 13, 2025
Micah Sweet
replied to the thread
Playing "Adventurers" As Actual Adventurers
.
Of course, if the narrative movement isn't of interest to you, RPGs become that much more "solved".
Nov 13, 2025
Micah Sweet
replied to the thread
Level Up (A5E)
What should the first Adept/Druid synergy feat give?
.
Agreed. All my own design starts with the fictional concept and then tries to find a way to make that work mechanically, with a closer...
Nov 12, 2025
Micah Sweet
reacted to
Morrus's post
in the thread
Level Up (A5E)
What should the first Adept/Druid synergy feat give?
with
Like
.
Sure. In my mind the mechanics are only there to serve a flavour, not vice versa. But we all play differently!
Nov 12, 2025
Micah Sweet
replied to the thread
Playing "Adventurers" As Actual Adventurers
.
As I said above, good thing I love Oregon Trail. I do agree though that RPG-style adventure goes well with the traditional kind, and can...
Nov 12, 2025
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