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Micah Sweet's latest activity
Micah Sweet
replied to the thread
When Player Driven Adventures Don't Pan Out
.
Well, this why you and I are different people, because I would go about my life, doing what I wanted, all the while looking for ways to...
Jan 9, 2026
Micah Sweet
replied to the thread
When Player Driven Adventures Don't Pan Out
.
At least, not exclusively on the character sheet, yes. Mechanical rewards are fine by me if they are associated with a real thing in the...
Jan 9, 2026
Micah Sweet
reacted to
Reynard's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I think Micah is talking about diagetic rewards -- that is, following a characters motivations leads to rewards in the fiction, not on...
Jan 9, 2026
Micah Sweet
replied to the thread
When Player Driven Adventures Don't Pan Out
.
Say rather that all that reads as "meta" to me, as in unconnected to the setting in which play takes place. It is a level above the PC...
Jan 9, 2026
Micah Sweet
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
All true. That's what subsystems with their own mechanics are for, IMO
Jan 9, 2026
Micah Sweet
reacted to
Umbran's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
You can reskin the entire game, sure. The result will not bear any resemblance to what happens in Pride and Prejudice, however...
Jan 9, 2026
Micah Sweet
replied to the thread
When Player Driven Adventures Don't Pan Out
.
Ah, narrative stuff. Not my thing. I prefer rewards to be grounded in the setting. XP for completing for pursuing your PC's goals is...
Jan 9, 2026
Micah Sweet
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
And here, you're doing the heavy lifting with "unnecessary". You'd find a lot of it unnecessary because you don't find engaging with it...
Jan 9, 2026
Micah Sweet
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
The "if" at the start of your second sentence is doing some heavy lifting. Sometimes engaging with the mechanics in certain ways is...
Jan 9, 2026
Micah Sweet
reacted to
Reynard's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
That is one way to do it, but player motivations are their responsibility. For example, one of the PCs is the last survivor of their...
Jan 9, 2026
Micah Sweet
replied to the thread
When Player Driven Adventures Don't Pan Out
.
Why would the act of pursuing goals have a mechanical effect? What kind of effect would you expect it to have?
Jan 9, 2026
Micah Sweet
reacted to
TwoSix's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Ok, so more "sandbox-y", I suppose (at least how I normally use the term.) Player-directed, but not built around the characters.
Jan 9, 2026
Micah Sweet
reacted to
Reynard's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I may have been unclear. The entire setting fits the over-arching story being told -- the PCs as a revenge squad against the Usurper --...
Jan 9, 2026
Micah Sweet
replied to the thread
When Player Driven Adventures Don't Pan Out
.
You are assuming that everything faced by the PCs throughout the campaign relates to the ultimate goal of overthrowing the...
Jan 9, 2026
Micah Sweet
reacted to
Maxperson's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
And yet Star Fleet Battles has a following. :P What you dislike, others like. And vice versa. There's room for all types of games out...
Jan 9, 2026
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