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Micah Sweet's latest activity
Micah Sweet
reacted to
Retros_x's post
in the thread
OSR
Looking for OSR that specializes in exploration and eventual founding of a keep
with
Like
.
I agree. I think the best way is to just take the game you like the most for its base mechanics (Shadowdark in my case) and then slap...
Jan 12, 2026
Micah Sweet
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
And my preference is that one shouldn't make objective statements about things that aren't proven facts, or about their personal lived...
Jan 12, 2026
Micah Sweet
reacted to
TwoSix's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
My general expectation is that everyone is speaking with personal bias, unless they're calling out with explicit language that they are...
Jan 12, 2026
Micah Sweet
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Where did I suggest that I know your bias? I assume you have one, because no one is completely neutral. And what is a "testudo defensive...
Jan 12, 2026
Micah Sweet
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Huh. See, as far as I understand how RPG play works those are the same picture. The pass/fail is the input and the changed diegetic...
Jan 12, 2026
Micah Sweet
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
That's not what I meant. The mechanics should be deciding if something worked or not (assuming that the mechanics were required). But in...
Jan 12, 2026
Micah Sweet
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
And that's a preference as much as any other, that's ok to express in a general discussion like this, even if it doesn't apply to...
Jan 12, 2026
Micah Sweet
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Doesn't carry a lot of water to you. That's your own bias. Everybody has one.
Jan 12, 2026
Micah Sweet
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Maybe you don't play newer games, or don't play them the way you suggest? I don't think you can discuss play styles and rulesets in a...
Jan 12, 2026
Micah Sweet
reacted to
Lanefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
A rather vital support function without which the game likely collapses sooner rather than later, even if prep only consists of making...
Jan 12, 2026
Micah Sweet
reacted to
Lanefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
We might not get very far, then, as I see the GM as being somewhere between a "player plus" and an entirely separate role; with the...
Jan 12, 2026
Micah Sweet
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I understand your point, I just don't agree. Run a traditional game without a GM and then tell me the GM and what they do, at the table...
Jan 12, 2026
Micah Sweet
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
It's the subset I engage with though, so from my perspective it matters that the GM has more to do. Play at the table may be the heart...
Jan 12, 2026
Micah Sweet
reacted to
zarionofarabel's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
My friends and I played a heck ton of Star Wars back in the 90s, and not once did they steal plans for the Death Star. In fact they...
Jan 12, 2026
Micah Sweet
reacted to
MGibster's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I never really understood this sentiment. One of the things I've always loved about Star Wars is there were a million scenarios I could...
Jan 12, 2026
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