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Micah Sweet's latest activity
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Right, exactly. And as GM I like to have such scaffolding. As a GM I already decide a ton of things, and such structures are one way to...
Feb 9, 2026
Micah Sweet
reacted to
Scribe's post
in the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
with
Like
.
Yes, but given thats the premise, and I'm not engaging with the rest because its missing the point of the thread, and the thrust of what...
Feb 9, 2026
Micah Sweet
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Ok, that makes sense, and I do agree with that. Sorry about being confused.
Feb 9, 2026
Micah Sweet
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I think you're misreading my post. I'm saying the rules exist to check "narrative contrivance". Transferring authority to the setting...
Feb 9, 2026
Micah Sweet
replied to the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
.
You do realize there was more to that message?
Feb 9, 2026
Micah Sweet
replied to the thread
What is "railroading" to you (as a player)?
.
Stealing their stuff is something that is done to the character, not the player.
Feb 9, 2026
Micah Sweet
replied to the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
.
I disagree. Fighters get to choose what they're good at just like everybody else. If some versions of the game give them fewer choices...
Feb 9, 2026
Micah Sweet
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I don't see those bits of setting lore and rules as a bane to simulation. Rather, they are facts that inform you about the setting...
Feb 9, 2026
Micah Sweet
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Let me quibble a bit (although I actually more agree with you on this topic.) Games with detailed, exception-based rules (I'm thinking...
Feb 9, 2026
Micah Sweet
replied to the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
.
I don't think so, honestly. It just worked a little bit worse for you. I like granularity and subsystems that provide more depth to...
Feb 9, 2026
Micah Sweet
reacted to
Reynard's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
While I don't wholeheartedly disagree, I think this sort of appeals to the authority of the books and/or rules in a way that is...
Feb 9, 2026
Micah Sweet
replied to the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
.
Whether or not more granularity in RPGs is desired is subjective. You can't legitimately just say it shouldn't be there, only that you...
Feb 9, 2026
Micah Sweet
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Because it's not binary, and I think you know that. It's a spectrum. The rules are just as important for play as roleplay, but the exact...
Feb 9, 2026
Micah Sweet
reacted to
TwoSix's post
in the thread
D&D General
[+] More Robust 'Fantasy Race' Mechanics for D&D-alikes / Redeeming 'Race as Class' for Modern D&D [+]
with
Like
.
One idea I've toyed with over the years is for a system where every character makes two major selections; their race, which grants them...
Feb 9, 2026
Micah Sweet
replied to the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
.
And that is of course your right. I use a variety of subsystems in my preferred 5e, Level Up, some first party and some 3pp, and while I...
Feb 9, 2026
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