Can't people (you, me, all of us) just change the game we play if we don't like it anymore, or want something different? That's what I did. Cutting the cord with WotC was the best move I've ever made as a gamer.
I don't believe power (even "absolute" as you suggest) needs to automatically be given less leniency, especially since the abuse of said power is IMO far less common then you've claimed, even if your personal experience has been resoundingly negative.
In short, I simply disagree with you.
I don't object to an abstracted mechanic in principle, but I prefer the abstraction be minimized. My main issue with the runes example is creating the meaning of the runes by the player who would be specifically benefiting from the reading going their way.
This is a big point of contention. You seem to believe that mutually happy compromise is possible 99% of the time, and look to accuse one or both actors of bad faith (usually the GM) whenever someone claims it isn't.
Subjective preferences. You're welcome to have those too, and I'm welcome to disagree with them.
And there is definitely game design out there that satisfies my simulationist desire.
Agreed. As I've said before, superhero is the only genre where I feel mechanics to enforce genre are useful to me, because most players IME have a hard time playing a character with super-powers in a modern setting and not running it into the ground genre-wise.