Next time I run a supers game it will definitely be Marvel Mutiverse! I've really been itching to try it out, and I got screwed out of playing it at Gencon due to bizarre ticket policies.
I could see the shared minion hp pool working for me if it had an in-universe reason to exist; for example, if the creatures were mystical linked such that one (I would have it at random) from the group drops when any of the group are damaged such that the total exceeds a certain percentage of...
I've always assumed adventurers of any species are very rare because, quite frankly, it's a suicidal way of life that only looks glamorous from the outside and will in all likelihood lead to the quick death of the bulk of its practitioners (being a PC is no exception to this in my game)...
I play to explore an imaginary but self-consistent world, plausible within it's assumptions and supernatural exceptions. In many cases that will lead to parallels with the real world, some of which will be uncomfortable. I'd still rather have things make logical sense than not.
I think reality has shown us that, while it's certainly nice to have solid worldbuilding reasons for your classic fantasy RPG assumptions, you don't actually need the "strong excuses" you're talking about.
Do you really think everyone who's run SD without a solid grounding in the texts you mentioned has suffered "TPK after TPK"? Do you believe your personal experience with the game is "that" universal?
Other people seemed to get what I meant, or in any case only you have expressed confusion.
Of all the games you listed, the only ones I've played are D&D (various games under that name) and Shadowdark (only once). You hardly need as many dice as you suggest, though in limited circumstances it...