I keep hoping that they'll produce a podcast series that continues into the Williams years, since they basically stopped when she ascended to the throne.
I never understood why the design team wouldn't want to work on a Buck Rogers game, since it's right up their alley of pulp fantasy and sci-fi. So I have to think that it was because of their personal feelings about Lorraine, or something like that. I haven't heard enough from the creatives of...
You might like to watch Reading D&D Aloud this week, where Mike Mearls and Kelsey Dionne talk about the DMsGuild and the OGL and how it was seen and used. It's just a great conversation either way. (is there a way to suppress embeds? that thumbnail is obnoxiously huge)
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Yes, and B/X and BECMI became increasingly more kid friendly as well. The original Munchkin generation (those of us who were kids who played when AD&D was released) are basically the same GenX latch key kids who suddenly had access to R-rated movies for the first time through cable.
We were...
I know it's not what you meant, but at first I thought the 'it' to which you were referring was 5.5, not D&D and my reaction was, well they missed the boat on the branding of that, since they wouldn't take a stand on a version #.
But I do see a difference, hence why I made the distinction. I established my terms, I defined them, I applied them. If one has a problem with that, then that's their issue.
I see many similarities between Project Sigil and the failure of 4th edition. It was a great product. The business...
Yes, and I am speaking from the point of view of the customer (and also from someone who worked at a startup who attempted the same kind of thing in the past, which also lacked a business model in much the same way).