If you really do want a social story construction story, you should be able to go pursue that goal. If you want to play a game where the rules matter, you should be able to pursue that goal. What I want is for people to understand what they want and how to go about getting what they want.
There's also the desire to not have massive gulfs in skill bonuses. In 3rd, two different people could have a +20 or a +2 on any given skill and 4E thought to narrow that gap.
Another 4Eism is focusing too much on the game rules to improve play. Instead of talking about rules, perhaps you...
But that's the type of thinking that lead to 4th Edition!
Note: If memory serves, I could replace "4th Edition" with the SEIGE engine of Tunnels and Trolls
He also works on other things besides the comic itself. Like calendars to pay the bills, Kickstarter promises to keep, and secret future projects we can only guess at...
Would you rather the GM write up/buyl a hundred pages of setting knowledge and give players access to certain parts based of class/background/intelligence/etc. ???
This will also require a system of gaining access to more bits based on PC actions.
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