Recent content by mikeawmids1

  1. M

    WOLFENSTRAHD (SWADE)

    The players for Vex & Cassius occasionally attempt discretion, but Victor & Guy are devastatingly blunt instruments. He did! He got off one good shot with the blunderbuss (hit Zombie Blade, but not enough damage to destroy), then the players disarmed him and made him sit down. 😂
  2. M

    WOLFENSTRAHD (SWADE)

    WOLFENSTRAHD Session 7 Sometime after Taskforce M launch the assault on Castle Ravenloft, Cassius returns to Vallaki carrying the bullet-riddled corpse of Blade (KIA). The warehouse is dark, but Cassius' night-attuned eyes pick out a slumped figure tied to a chair, a burlap sack over their...
  3. M

    WOLFENSTRAHD (SWADE)

    WOLFENSTRAHD Session 6 No Jack/Cassius this week. Mind-altering green gas drifts into the Hexworks through the ragged hole Vex blasted in the frontage. Some soldiers did not get their masks on quick enough, and flee in mindless fear from whatever their minds have conjured to terrorize their...
  4. M

    WOLFENSTRAHD (SWADE)

    WOLFENSTRAHD Session 5 The surviving members of Taskforce M limp back to Vallaki to lick their wounds. The resistance have comandeered the Baron's manse as their new headquarters. Ireena Kolyana and Doc Donnavich are there, having been successfully extracted from Barovia Village. The monsters...
  5. M

    WOLFENSTRAHD (SWADE)

    WOLFENSTRAHD Session 4 The monsters all pile into Vex's roadster and set out on their road trip to the Abbey of Saint Markovia, to sabotage the Nazi excavation beneath the monastery. VEX: "Buckle up everyone! Safety first!" DHRALL: "Pah! Seatbelts are for mortals." ( +1 benny for funny) The...
  6. M

    Outgunned Superheroes

    Fingers crossed! Been looking forward to Outgunned Super Heroes since the Kickstarter campaign ended.
  7. M

    WOLFENSTRAHD (SWADE)

    WOLFENSTRAHD Session 3 (also known as Cassius' Very Bad Day) The monsters join Ismark and his resistance fighters in their hideout. Vex hands over the letter from Ireena. Ismark is not thrilled that his sister has returned to Barovia during a time of such tumoil, but is grateful to Taskforce M...
  8. M

    WOLFENSTRAHD (SWADE)

    WOLFENSTRAHD Session 2 The monsters' first night in Barovia passes uneventfully, but no-one gets much sleep - least of all the injured diabolist Dhrall Blood-Drinker, who moans fitfully on Ireena's couch. The stump of his severed arm hurts like a sonovabitch. Peeking through the curtains onto...
  9. M

    WOLFENSTRAHD (SWADE)

    WOLFENSTRAHD Session 1 Beneath the Holy City of Rome, Taskforce M (for Monster) assembles for their latest mision. "I still don't care for how frivolously we throw around the M word," Dhrall Blood-Drinker laments, as the Vatican exorcists carefully disable the warding sigils binding the...
  10. M

    WOLFENSTRAHD (SWADE)

    WOLFENSTRAHD This is Curse of Strahd, but not as you know it. This is Curse of Strahd, converted to Savage Worlds (Adventure Edition), combined with Hellboy & Wolfenstein, by way of The Suicide Squad. If you have to blame someone for this tonal travesty, blame Joe Abercrombie and his most...
  11. M

    Seas of Vodari - Story Hour

    Session 3 In the dank underbelly of the becalmed ghost ship, the crew of the 'Ship Happens' face off against a swarm of giant rats (and I mean "giant", these things are big, almost as though the GM reskinned the stat block for bears). The rats don't care for bright light and the crew use this...
  12. M

    Seas of Vodari - Story Hour

    Session 2 The crew of the 'Ship Happens' may have escaped the hangman, but they are still a long ways short of safe. Their sloop is docked on the other side of town, and a squad of mounted redcoats are bearing down on them! The Governor's private carriage - resplendent in lacquered wood and...
  13. M

    Seas of Vodari - Story Hour

    WORLD PRIMER The Southern Nations ARUSHI: pre-revolutionary France, a political powderkeg TAEVARA: zealous theocracy of militant clerics VERACI: trade hub contested by four powerful merchant houses XOLEN: gnomish nation, highly industrialised ZAVROS: war-torn kingdom claimed by criminal...
  14. M

    Outgunned Adventure Is Smart As A Whip

    I would argue that any story-first system is ad-hoc by nature, and the solution to the problem you posed above would be determined by player action within the fiction. The heroes are moving through a war-torn city, when they are confronted by a group of enemy soldiers - and a tank. Clearly...
  15. M

    Outgunned Adventure Is Smart As A Whip

    You don't have to treat each encounter as a single collective unit. Using the above example of a tank + squad of soldiers, you would field two unique entities; Tank, 3 Grit ATK: Extreme / DEF: Extreme Soldiers, 9 Grit ATK: 2 Critical / DEF: Critical ... and have the heroes decide which they...
Top