Recent content by mikeawmids1

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    WOLFENSTRAHD (SWADE)

    WOLFENSTRAHD Session 3 (also known as Cassius' Very Bad Day) The monsters join Ismark and his resistance fighters in their hideout. Vex hands over the letter from Ireena. Ismark is not thrilled that his sister has returned to Barovia during a time of such tumoil, but is grateful to Taskforce M...
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    WOLFENSTRAHD (SWADE)

    WOLFENSTRAHD Session 2 The monsters' first night in Barovia passes uneventfully, but no-one gets much sleep - least of all the injured diabolist Dhrall Blood-Drinker, who moans fitfully on Ireena's couch. The stump of his severed arm hurts like a sonovabitch. Peeking through the curtains onto...
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    WOLFENSTRAHD (SWADE)

    WOLFENSTRAHD Session 1 Beneath the Holy City of Rome, Taskforce M (for Monster) assembles for their latest mision. "I still don't care for how frivolously we throw around the M word," Dhrall Blood-Drinker laments, as the Vatican exorcists carefully disable the warding sigils binding the...
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    WOLFENSTRAHD (SWADE)

    WOLFENSTRAHD This is Curse of Strahd, but not as you know it. This is Curse of Strahd, converted to Savage Worlds (Adventure Edition), combined with Hellboy & Wolfenstein, by way of The Suicide Squad. If you have to blame someone for this tonal travesty, blame Joe Abercrombie and his most...
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    Seas of Vodari - Story Hour

    Session 3 In the dank underbelly of the becalmed ghost ship, the crew of the 'Ship Happens' face off against a swarm of giant rats (and I mean "giant", these things are big, almost as though the GM reskinned the stat block for bears). The rats don't care for bright light and the crew use this...
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    Seas of Vodari - Story Hour

    Session 2 The crew of the 'Ship Happens' may have escaped the hangman, but they are still a long ways short of safe. Their sloop is docked on the other side of town, and a squad of mounted redcoats are bearing down on them! The Governor's private carriage - resplendent in lacquered wood and...
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    Seas of Vodari - Story Hour

    WORLD PRIMER The Southern Nations ARUSHI: pre-revolutionary France, a political powderkeg TAEVARA: zealous theocracy of militant clerics VERACI: trade hub contested by four powerful merchant houses XOLEN: gnomish nation, highly industrialised ZAVROS: war-torn kingdom claimed by criminal...
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    Outgunned Adventure Is Smart As A Whip

    I would argue that any story-first system is ad-hoc by nature, and the solution to the problem you posed above would be determined by player action within the fiction. The heroes are moving through a war-torn city, when they are confronted by a group of enemy soldiers - and a tank. Clearly...
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    Outgunned Adventure Is Smart As A Whip

    You don't have to treat each encounter as a single collective unit. Using the above example of a tank + squad of soldiers, you would field two unique entities; Tank, 3 Grit ATK: Extreme / DEF: Extreme Soldiers, 9 Grit ATK: 2 Critical / DEF: Critical ... and have the heroes decide which they...
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    Outgunned Superheroes

    How was the lethality in Killing Aliens? Did you have many PCs "left for dead"?
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    Outgunned Superheroes

    I think the idea behind the art is to visually link the new iconic heroes (Night Talon) to an easily recognisable cultural touchstone (Batman). If I am playing Outgunned Superheroes, chances are it is because I love superhero movies and want to emulate those big screen adventures at my table...
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    Outgunned Adventure Is Smart As A Whip

    Outgunned/Adventure are both great! The author did not mention that 2LM are currently running a Backerkit for their new genre book Outgunned Superheroes, here: Outgunned Superheroes I really want to unlock the full set of Eternity Shard dice, so the more people who back this project the better! :D
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    The Runewild - Story Hour

    Session 8 While the rest of the party debate how to bypass the remaining gargoyles, Hamar invisibly slips through the mirror door to Medusa's lair. He follows the stream to a cavernous grotto beneath the keep, where a beautiful woman bathes naked in the crystal clear water. Her long hair...
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    The Runewild - Story Hour

    Session 7 The Battle for Burly Point is over, and the Broken King's army has been defeated. The dwarves clear the field of goblin corpses and the wreckage of abandoned siege engines. The damage to the town is significant, but Clan Coppertank vow to rebuild bigger and stronger than ever. Leaving...
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    The Runewild - Story Hour

    Session 6 With war on the horizon and their leaders indisposed, the citizens of Caerfell look to the Runewardens for hope. Tink gives a rousing speech to inspire the common folk. He breaks 20+ on his Persuasion roll and Rosalind gives him a Ring of Unimpeachable Courage (immune to Frightened...
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