Recent content by miniaturehoarder

  1. M

    How to Deal With Difficult Players? 5e

    1. probably has to go. 2. A party should ALWAYS set ground rules for determining how to distribute magic items. There has been WAY too much grief in my own game because one of the more liked players convinced the rest of the party to go with informal group consensus to determine ownership of...
  2. M

    Gaming and Identity Politics

    I disagree it is a shame. Just because we play games doesn't make us politically unified, nor should it. Indeed I get very agitated when companies and Faces in gaming push agenda driven games, panhandle for charities pushing one set of cultural biases over another and try political grandstanding...
  3. M

    D&D 5E Grapple in 5e

    That is one way to interpret the text. To me it's clear the grappler is using the hand to grapple until they release the grapple. While true, Using multiple attacks to make Shoves works just fine to break the grapple via the reach stipulation.
  4. M

    D&D 5E Passive Investigation?

    Passive investigate is pretty much gone from the rule set. Doesn't really matter either since that feat is plenty strong as it is.
  5. M

    OOTS 1008

    So any bets on if the next comic will have any significant progress?
  6. M

    D&D 5E Flying carpet. How durable do you rule it is, how easy do you rule it is to be knocked off it?

    Flying carpet. How durable do you rule it is? How easy do you rule it is to be knocked off it?
  7. M

    D&D 5E Paladins and Find Mount, what does the paladin get over other riders, if anything?

    Whoot, answers finally. http://www.sageadvice.eu/2015/10/06/find-steed-spell-intelligence/
  8. M

    D&D 5E banning Create Food & Water spell in Thule?

    It's UP to 10 berries. And Crawford confirmed this is a DM's call. Jeremy Crawford "As DM, I let the spellcaster determine the number of berries, but a DM could determine it or ask for a die roll."
  9. M

    D&D 5E How do you handle Commoners in your game?

    I use lots of commoners. Besides that they populate towns, I use them most often as mooks, wielding clubs, daggers, pitchforks and slings. They represent new recruits to bandit bands, new converts to cults, and of course peasant conscripts. Thier stats also are reskinned as adolescent humanoids.
  10. M

    D&D 5E Are vampires and their spawn kinda anemic for their CR?

    Except they have to forgo unarmed damage if they want the grapple to occur. Thanks, that's exactly what I'm talking about
  11. M

    D&D 5E Are vampires and their spawn kinda anemic for their CR?

    Are vampires and their spawn kinda anemic for their CRs? Just looking over them makes them seem like the just won't have the offensive output to be much a challenge for their respective CRs. Sure they can get allies (but those are worth XP in their own right and take an action +1d4 rounds to...
  12. M

    D&D 5E How dangerous are your wildnernesses?

    Moderate, while most encounters will be not be of strong creatures, a few still exist. Also large numbers of schlub foes can be a beast if the party goes headfirst. Near cities: safe with isolated threats that have a reason to be near a city Near settlements: Easy to moderate, monsters that...
  13. M

    Looks like someone enjoyed her time in jail

    Some folks feel laws are written by legislature not activist judges. Me, I'm enjoying the spectacle.
  14. M

    D&D 5E Cone spell x Sfear spell

    Are you using a "grid" or just measuring? Grid rules might add a complication or two.
  15. M

    D&D 5E Cone spell x Sfear spell

    What "Sphere" spell do you refer to. 'ph' = 'f' is a tricky spelling area
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