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Minigiant's latest activity
Minigiant
replied to the thread
D&D General
Mike Mearls' blog post about RPG generations
.
After coffee I realized that. Then name them. That's likely why there lack a wave. They don't instantly invoke attachments to any genre.
Jul 25, 2025
Minigiant
replied to the thread
D&D General
Mike Mearls' blog post about RPG generations
.
This is a talk about generations. You don't get a generation of you aren't popular and impact the FRPG community.
Jul 25, 2025
Minigiant
replied to the thread
D&D General
Mike Mearls' blog post about RPG generations
.
Meaning there hasn't been a time where FRPG design for those genres has been very popular or captured the zeitgeist of game design...
Jul 25, 2025
Minigiant
replied to the thread
D&D General
Mike Mearls' blog post about RPG generations
.
Maybe we should use fantasy genres with attachable aspects that the game was designed and published around over debatable terms not tied...
Jul 25, 2025
Minigiant
replied to the thread
D&D 5E (2024)
Species based NPC Attacks
.
Something quick I jotted during the train ride. X is CR. Aasimar Bonus Action Aasimar Touch (X/day). The aasimar heals 2d4 Hit Point...
Jul 24, 2025
Minigiant
replied to the thread
D&D General
Mike Mearls' blog post about RPG generations
.
Start to 1983: Treasure hunting Simulation 1984-1990: Heroic Adventure Simulation 1990-1999: Setting Emulation 2000-2019: PC based...
Jul 24, 2025
Minigiant
replied to the thread
D&D 5E (2024)
Species based NPC Attacks
.
Poison resistance and Rerolling 1s are too rarely impactful on the monster side.
Jul 24, 2025
Minigiant
posted the thread
D&D 5E (2024)
Species based NPC Attacks
in
*Dungeons & Dragons
.
One thing I loved about 4e is it gave almost every race a racial power as a PC feature and the damage calculation of monsters per level...
Jul 24, 2025
Minigiant
reacted to
EzekielRaiden's post
in the thread
D&D General
Mike Mearls' blog post about RPG generations
with
Like
.
I think the more salient points are (1) while too many rules almost guarantees that a game will be harder to GM, "too many" is a vague...
Jul 24, 2025
Minigiant
replied to the thread
D&D General
Mike Mearls' blog post about RPG generations
.
Many rules means the DM has to learn a lot. Few rules means the DM has to be more in sync with the players. Knowing a lot of rules...
Jul 24, 2025
Minigiant
replied to the thread
D&D General
Mike Mearls' blog post about RPG generations
.
That's another thing. 3e, 4e, and 5e are lumped into the same generation even though they have totally different player to DM...
Jul 24, 2025
Minigiant
reacted to
Gradine's post
in the thread
D&D General
Mike Mearls' blog post about RPG generations
with
Haha
.
Clearly everyone has lost the plot here. The generations are obviously: Kanto Johto Hoenn Sinnoh Unova Kalos Alola Galar Paldea
Jul 23, 2025
Minigiant
replied to the thread
D&D General
Mike Mearls' blog post about RPG generations
.
I disagree. I am saying that TSR published D&D in an idiotic manner. WOTC's player focus sales strategy is what any publisher who was...
Jul 23, 2025
Minigiant
replied to the thread
D&D General
Mike Mearls' blog post about RPG generations
.
And what I'm saying is it doesn't make sense because according to him the First 3 gens are DM customer based and then there is 1 Player...
Jul 23, 2025
Minigiant
reacted to
Gradine's post
in the thread
D&D General
Mike Mearls' blog post about RPG generations
with
Like
.
While it is true that you can place a lot of the popularity of D&D (and particularly the fantastic rise of 5e) can be placed squarely on...
Jul 23, 2025
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