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Minigiant's latest activity
Minigiant
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
All this talk of rest. To me the true source of the issues were the large quantity of your resources and the scaling of the usages of...
Oct 14, 2025
Minigiant
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Why doesn't D&D have fire arrows?
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Like
.
Because it takes a wizard! Level 3 Spell for 3.5e Flame Arrow: Arrows deal +1d6 fire damage.
Oct 14, 2025
Minigiant
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I still say the game should have been designed around PCs all being able to go 100% for 3 encounters. Then design a floor of 50% that if...
Oct 14, 2025
Minigiant
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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It's not hard to make expertise a static bonus and alter a few of those others a bit.
Oct 14, 2025
Minigiant
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Bounded accuracy is a good thing, but I just think they over bounded it. In my opinion, going to +10 at 20th level would have been...
Oct 14, 2025
Minigiant
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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TL;DR: Mearls and other design team members were doing a game (recorded for a livestream or podcast, can't remember which) as a promo...
Oct 14, 2025
Minigiant
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
The issue is that until about 2020 the prevailing wisdom was "I don't need no more stinking rules I know how to run this game". So...
Oct 14, 2025
Minigiant
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
What I was saying is that you can have a system where you have 100% of your offense for three fights guaranteed. However if you would...
Oct 14, 2025
Minigiant
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
The bolded part. For every Major RPG.
Oct 14, 2025
Minigiant
reacted to
GreyLord's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The problem is bounded accuracy. What do I mean by that? I mean they wanted to have bounded accuracy. They demanded it. In some form...
Oct 14, 2025
Minigiant
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
It's less that they don't do testing is that the zeitgeist and mentality of D&D is that it is "an art and not a science" and that...
Oct 14, 2025
Minigiant
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I don't think that's true. One group wants it to be hard to recover to 100% if you have 6 encounters One group wants you to have 100%...
Oct 14, 2025
Minigiant
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I fear that many designers are too afraid to kill sacred cows, forge new paradigms, and upset vocal subcommunities to create strong...
Oct 14, 2025
Minigiant
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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Wonderful news: we can! Less wonderful news: It requires starting with clear and specific design goals, creating designs which attempt...
Oct 14, 2025
Minigiant
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Can't we make a game that focuses on providing both experiences?
Oct 14, 2025
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