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Minigiant's latest activity
Minigiant
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
My claim was always that 5e was designed for PCs to do 4-7 encounters of dumb warrior enemies like goblins, kobolds, or lesser giants...
Oct 26, 2025
Minigiant
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I think we are coming from different arguments. I was speaking about DMs who stick to common humaniods, giants, monstrosities, and...
Oct 26, 2025
Minigiant
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Monster Manual 2014. Most of the low level monsters native to the material plane have low mental stats. And the humaniods are often...
Oct 25, 2025
Minigiant
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Many of the common monsters in the first 2 tiers of 5.0e are Intelligence 9 or lower and are described as warlike, violent, chaotic...
Oct 25, 2025
Minigiant
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I'm the one who brought it up and I dressed it when I brought it up. The way DND describes most of its monsters for the first half of...
Oct 25, 2025
Minigiant
reacted to
Weiley31's post
in the thread
D&D 5E (2014)
Convince me that the Ranger is a necessary Class.
with
Like
.
Monk: 🎼Kung-Fu Fighting.🎼
Oct 25, 2025
Minigiant
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Well that's easy. The rare spells are not on their list. Clerics and Druids are granted spells. Perhaps for them, Rare spells are on...
Oct 25, 2025
Minigiant
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
On thing I hope for in 6e is the concept of common and rare spells. Rare spells can't be chosen on level up. You either need the DM to...
Oct 25, 2025
Minigiant
reacted to
James Gasik's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
My stance is still that, regardless of whether or not you feel it's easy to mess with LTH (and similar magic) in your game, you...
Oct 25, 2025
Minigiant
replied to the thread
D&D 5E (2014)
Convince me that the Ranger is a necessary Class.
.
Paladin- Smites Ranger - Marks Swordmage- Aegises Ardent- Mantles
Oct 24, 2025
Minigiant
reacted to
Laurefindel's post
in the thread
D&D 5E (2014)
Convince me that the Ranger is a necessary Class.
with
Like
.
Yes. I’m not necessarily saying Hunter’s Mark used as 2014 RaW, but I think the ranger should have been the ‘marks’ class in the same...
Oct 24, 2025
Minigiant
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Giving all your goblins Venom Strike because the goblin alchemist hands out vials of poison, some of your goblin warrior pull the great...
Oct 24, 2025
Minigiant
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Yes but that defeats the purpose and idea of a living moving setting if the DM uses quantum reinforcement. Players run PCs based on...
Oct 24, 2025
Minigiant
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Which is drawback of simplified enemy statblocks. If they have proper PC-like features this can also inform what they can do out of...
Oct 24, 2025
Minigiant
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Quantum allies then? They have allies within distance when you go 8 encounters and are spent as well as when you do 3 encounters and...
Oct 24, 2025
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