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Minigiant's latest activity
Minigiant
reacted to
Stormonu's post
in the thread
D&D General
Design issues with 5e
with
Like
.
If spells had rarity, you might be to factor that into the cost of magic item creation too.
Mar 12, 2026
Minigiant
replied to the thread
D&D General
Design issues with 5e
.
Im not defending the status quo. 5e designed Races and then Species with too low a budget and made the forced +2/+1 and +2/+2/-2 handlr...
Mar 12, 2026
Minigiant
replied to the thread
D&D General
Design issues with 5e
.
Im for not adding Con to HP except for fighter or barbarian. So 13HD cleric is about 60 hp.
Mar 12, 2026
Minigiant
replied to the thread
D&D General
Design issues with 5e
.
At my tables, nonhuman Pcs either play heavily or subversive into their racial traits. But NPCs 99% play into race and subrace. The...
Mar 12, 2026
Minigiant
replied to the thread
D&D General
Design issues with 5e
.
I'd limit it to orgin feats. Level 1 power feat. The other species emwoulf have feature equivalent to a feat. Like an Elf or Tiefling...
Mar 12, 2026
Minigiant
replied to the thread
D&D General
Design issues with 5e
.
Yup. Humans naturally specialize. Other species are 90% the same in talents. I'd justify it with divinity. Patron dieties imbued and...
Mar 12, 2026
Minigiant
replied to the thread
D&D General
Design issues with 5e
.
I prefer "humans are divinely genetically variable specialists". Each individual human is very good at something different. So humans...
Mar 12, 2026
Minigiant
replied to the thread
D&D General
Design issues with 5e
.
1-2 HD is for Level 0 PC.
Mar 11, 2026
Minigiant
replied to the thread
D&D General
Design issues with 5e
.
Just start at 3 HD at "level 1". Con bonus to HP is a class feature. And you cap at 10-13 HD depending on class or race.
Mar 11, 2026
Minigiant
reacted to
UngeheuerLich's post
in the thread
D&D General
Design issues with 5e
with
Like
.
On a different note : Hit points as someone else mentioned... gygax got it right: capped HP after name level... or at least better...
Mar 11, 2026
Minigiant
replied to the thread
D&D General
Design issues with 5e
.
I'd add Infusions for generic magic items like returning and reloading weapons or armor of resistance. But common manuvers could be...
Mar 11, 2026
Minigiant
replied to the thread
D&D General
Design issues with 5e
.
You can do that with a Universal Maneuver system. "I hit the goblin and Cleave his buddy." The problem is when you fight it and...
Mar 11, 2026
Minigiant
reacted to
Mustrum_Ridcully's post
in the thread
D&D General
Design issues with 5e
with
Like
.
I don't think that was an issue. The trick to GMing here was - you don't need to know 100 different maneuvers. You only need to know the...
Mar 11, 2026
Minigiant
replied to the thread
D&D General
Design issues with 5e
.
I am for 6 per level per class for every one but wizard who gets 9 plus Read Magic, Mage Armor, and Magic Missile. Attunement is fine...
Mar 11, 2026
Minigiant
reacted to
Tessarael's post
in the thread
D&D General
Design issues with 5e
with
Like
.
I agree. It is good to have a common maneuver and spell system, as there's no way everyone is going to be able to remember all of them...
Mar 11, 2026
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