Somwhere in the DMG is a chart that has age modifers for demi-humans. The gist of it is that magical aging assumes a human life span. If a race lives twice as long as humans, for example, then all aging effects are doubled.
Plus there is always the system shock roll.
Well 2e was my first edition of D&D. Looking back now that i have the first edition books as well, I can say that is just as different from 1st as 3rd is.
The design team definately had the idea that "The DM should let the player Win" and "Sessions should look like a fantasy novel." Two things...
Yeah but the other 2 are basically fighters. 2 more rougish types would have been a good idea. That would cover most of the basic types people like to play
Actually i was talking about the campaign away from castle Greyhawk and Greyhawk city. I was curious to know how much of the world got deveopled outside the main city and campaign as time went and you wanted to provide new challenges for your group. (not counting the stuff created for new...
I know you changed your (and rob's) greyhawk campaign around for publication. How much of the setting was developed during actual play. (as opposed to detailed for the published setting. )
i read this about the "r" series of modules. could you verify it?
"According to author Frank Mentzer, these modules are set in the World of Greyhawk, though at the continent opposite the one in the published campaign setting. The plan was to eventually incorporate them into another World of...
How often did you adventure with a cleric in the party. I ask because some players seem to think that all adventures are designed so that the cleric's powers are absoutley neccessary. Usally there is a npc cleric in every group if players don't like the class.
I would like your thoughts on posion and level drain in OAD&D.
Do you agree when some gamers say they are too deadly. If not, why, and did those dangers see frequent use in you campaign?
Thanks
A while ago, you tried to convince wizards to release the OAD&D material alondside the new stuff. Kind of like a collectors edition. Since wizards had new managment now, did you ever try to pitch the idea again.
Gary, i read in an old interview
"by creating the village of Hommlet and the temple [sic] of Elemental Evil to test some ideas I had about random dungeons, and outdoor terrain so forth."
Could you eleaborate a bit on this. Was the pre-Metzner draft largely designed by the random tables in the dmg?
Gary, i didn't know you worked in the CRPG field. What games did you work own.
Did you ever play much DJ before you created LA, or did you kind of give up on it when TSR got the rights?