Recent content by molepunch

  1. molepunch

    Modos RPG Playtest 1: the One True System

    I've give it a try with my group soon, once we have the chance. Congrats on finishing the draft of Modos RPG! (To give you an idea of our group--we are generally quite relaxed about crunchy stuff, and favor roleplaying over roll-playing. We balk at long battles, like in 4th Ed. We are currently...
  2. molepunch

    Homebrew D&D System- Would like opinions and help if available

    If you have a (more) complete/updated set of rules my group is happy to play test it!
  3. molepunch

    Pathfinder 1E pathfinder card game made into a RPG

    I really tried to like it. I honestly would rate it 4/10. Boardgamegeek rated it higher so there you go. Like I said, our group hated it. The Lord of the Rings LCG was much better in everything Pathfinder tried to do. OP you can definitely use the cards and try to turn it into an rpg by...
  4. molepunch

    Pathfinder 1E pathfinder card game made into a RPG

    I highly recommend that you try it before you buy it, if you can help it. I found the game boring and rather lame, I'm afraid. There is no real depth and it does not capture any sense of a PnP RPG at all. The mechanics are clunky and tedious. There is little to no sense of party cooperation...
  5. molepunch

    Alternatives to At-Will Magic

    Maybe make it take longer and longer to unleash that spell due to I dunno arcane fatigue. First MM: as is 2nd MM: takes an action to prepare it, cast on following action 3rd MM: takes 2 actions now The "counter" only resets after a short rest?
  6. molepunch

    D&D is not a supers game.

    Sorry OP I'm with Dannager too. Let your taste for grittiness be an option and not the core rules. The crowd that likes the grittiness and challenge is more niche, I reckon. I also feel like there's some level of gaming elitism going on. It's like saying we are too soft to play "real" D&D so...
  7. molepunch

    Give the Fighter more surges.

    All that at level 1 though? Sounds like a level 3 thing, seeing as the Pelor Cleric can max his heals at level 3 under that Theme.
  8. molepunch

    Give the Fighter more surges.

    YRUSirius, I think it's important to note though that the Fighter's Surge provides an extra action on that turn, be that something heroic like a double hustle to rush to a dying ally, double potion drinking, or whatever. Personally I think it's a real shame if your suggested tweak goes through...
  9. molepunch

    Hit points & long rests: please consider?

    If a character can perform at full capacity at 1 HP I certainly have no problems with his regaining to full after a short rest. I frankly don't see any immersion-breaking shrapnel in there at all. Now, if 1 HP meant he had a significant wound and a short rest healed all that, then yeah it's a...
  10. molepunch

    My PCs are horrible people!

    If you're not having fun DMing then you should halt the campaign and give them your feedback. You're a player too. I'm not sure I'm keen to the idea that to be "A Good DM" you have to give in to whatever. Unless of course, this was the campaign theme in the first place. I certainly will get up...
  11. molepunch

    Social Skills, starting to bug me.

    Good points from both camps. I'm torn! I think RP matters and that dice rolling should never suffice for social encounters, but I also think people should be allowed to play a sassy, savvy smooth-talker in the game even if they are not. It's clear the two camps can't really reconcile, so it's...
  12. molepunch

    Dumberest D&D tropes and combinations (any edition)

    I second the alignment system (it's like RPG star signs to me ugh) and color-coded dragons. Magic emporiums make me cringe. Also, {weapon/item} of {adjective/noun} {verb} magical item naming conventions. Ugh lol.
  13. molepunch

    Caster and Non-Casters

    In a typical fantasy setting, I've always wondered if it even makes any sense for a "Fighter" to stand on equal ground as a hero with a Wizard or a spell caster. It's like having super heroes and policemen in the same team. I love playing the melee warrior guy and 3.5 has always bored me...
  14. molepunch

    Learning... independant of level...

    Hmm I think maybe this is best left to the dial instead of being the base rule. I definitely find that it deepens the RP but like what Connor said it can be abused easily and it may get in the way of fun for those who are just looking for a beer-pretzel-dice evening. I myself would put wind...
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