Right, you all seem in agreement... go by the letter of the rule.
What about magic weapons with special effects?
Flavor-wise are "frost fists" or "vorpal fists" OK with you?
What about "resounding roar" or "duelist's roar"?
All Bets are Off and Lion of Battle are exploits that have "Weapon" as a keyword.
They both start with a primary attack which utilizes the weapon in hand.
They both conclude with a secondary attack which does not utilize the weapon in hand (i.e. a fist in the face and a roar.)
The question...
To be honest, I couldn't find any examples of push/pull powers being used on people on youtube.
*sarcasm off*
The examples of people running through fires without getting burned was to give you a real world basis for your reasoning. Plus you seem to have missed my mentioning of push/pulls...
The PHB states that flying creatures are not hampered by difficult terrain. But were they only thinking about certain types of difficult terrain? The examples given on page 284 seem only to include hindrances which are no higher than knee height (rubble, shallow bog, etc.)
What about...
I think you are intelligent enough to come up with a reason. A quick google search of people running through fire (youtube?) unscathed may aid in your reasoning. Plus push/pulls/slides have advantages that normal movement does not.
This, of course, is assuming the kobold's ally can somehow...
Correct!
But I can see that it has the potential to disturb many people sensibilities. One could say: "You mean to say that you can get "pushed" into a Wall of Fire and sit there till an ally "pulls" you out and you take absolutely no damage? That makes no sense at all!"
My reply: "Yes...
Good point H-smurf, but we play wall of fire a little different than how you described above. We added an Attack: Int vs Ref to the power. There is then an attack roll for every creature in the zone for the initial casting. So then the power works just like many of the other zone powers...
The way we play/will play Blood Pulse in our groups (3 games, 3 DMs) is that it only damages the target when the target moves during it's own turn. Pulling/pushing don't cause damage.
How reasonable is that change? :p
We've pretty much incorporated this change with all the wall spells too...
A wizard casts cloudkill and omits the center square from the AoE using Spell Accuracy.
Next round the wizard moves the cloudkill 3 squares due north. Does the omitted square stay stationary or does it move 3 squares due north as well?
The way we play blade barrier (or wall of fire) is that damage only occurs during the target's turn. So that a target will only be damaged if he starts his turn in a blade barrier, or enters the the blade barrier space(s) during his turn.
Also, we count the whole space as a single "zone"...
Goumindong erroneously quoted Mongolia:
Goumindong then proceeds to beat on Mongolia with a vengeance (post #268)
Goumindong:
My last relevant post to you is post #263, I never posted anything you quoted in #268
It's funny you mention COAD, an EvE-Online forum. It is people like you who...
Well this is what we know about Bolstering Blood:
1. It's a add-on damage effect (extra damage) which deals damage independent of the power thats its carrier, just like hunter's Quarry.
2. Because BB doesn't increase the inherent power of the spell (i.e. it's not a enhancement bonus), then it...
But Goumindong said: "Not quite. Blood Pulse damages an enemy every for every square he leaves." (your post #230). Looks like separate damages... tastes like separate damages... smells like separate damages...
Now you are saying damage from powers is instantaneous... so what does that do for...