Recent content by Monte At Home

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    D&D General D&D Luminary Jim 'Drawmij' Ward Passes

    Oof. That's a punch in the gut.
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    The Rise And Fall Of Evil Genius Games

    I don't have anything to say about the situation (I know nothing about it) but I do have to say, Morrus, that is an excellently written, researched, and presented article. We don't see a lot of real journalism in ttrpgs. Great job.
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    D&D 4E Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023

    Comparing PHB sales isn't a bad overall metric, but it can be misleading. So much of any version's sales come in the first year or couple of years. So what you don't see is that the time between editions really matters. For example, with so much time between 2nd and 3rd, 2E sales were abysmal by...
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    Obscure words to use in fantasy

    The Words Museum by Jeffrey Kacirk Lost Beauties of the English Language by Charles Mackay Poplollies and Bellibones by Susan Kelz Sperling Rare Words and Ways to Master Their Meanings by Jan Leighton and Hallie Leighton That's a good start, anyway.
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    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    With that, I'm going to have to draw this to a close. It's been a lot of fun--lots of walks down memory lane--and lots of good questions. I really appreciate your time, and all the very kind words. Gamers are awesome. I do hope you'll check out my new work. You can find that ongoing at...
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    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    Awesome! Thanks for the kind words.
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    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    1. Not really. I don't have time to go looking for that stuff. I can barely keep up with all the "official" stuff. I do like to see people's reports of how their game went posted on social media or whatever from time to time. It's gratifying to hear that people are having a good time. 2. No...
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    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    The official rule is the rule as written in CSR. But as you can see from the answer you've copied, in my own games I do allow this. But there's NO edge when you do so, so it's really costly. This only really comes up with sort of "we've got to pull off this one last task or we're all going to...
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    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    1. I'd approach Charles Ryan at MCG in regards to the license. It's hard to get noticed in the world as a brand new creator, particularly if you're doing something similar to what someone else is doing but there's no direct link. 2. Not 100% sure what that means, but both of them have a full...
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    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    NTYE is very much Cypher simplified, which is saying a lot since it's already a simple system. NTYE would convert "up" fairly well, though. You'd have an extra stat called Awesome, that exists to enable you to better help your friends, which doesn't exist in The Strange, but you know, maybe it...
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    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    1. Very likely. But also stuff having to do with aquatic environments and interdimensional ones as well, because it will apply to the whole line. And the KS reached that goal today, so the book will be a reality! Backers will just get that added on to their stack of books. (I love that part.)...
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    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    I would (and have!) use the vehicle rules. I think they work well because they're all about damaging systems rather than whittling down hit points, which feels more like vehicle/giant robot combat in sci fi to me.
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    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    Cool. I'm familiar with Symphony X but not Redemption. I don't listen to prog nearly as much as I used to, but I'll make a point to check them out. I bet my friend and fellow designer Rob Schwalb is familiar with them. I'll ask.
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    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    1. It was great and it was awful. Great because I loved the people and I learned so so much. Awful because the company's fortunes were always on the rocks and there was nothing resembling job security or even necessarily steady paychecks. 2. I lived in Charlottesville for two years, and worked...
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