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Mort's latest activity
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
It matters because the players want to complete the quest. If they don't, why exactly are they playing? This, again, assumes complete...
13 minutes ago
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Of course the players have to "choose to care," Player engagement is absolutely key in any gaming experience. System design can...
Today at 8:56 PM
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
You've completely lost me. I just don't understand. The players are presented with the choice of failure of their objective if they...
Today at 8:39 PM
Mort
reacted to
Swarmkeeper's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Exactly this. The game is about making meaningful choices. Time pressure helps to achieve that goal.
Today at 8:25 PM
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I'm sorry, but who the heck are you playing with? My players absolutely care if their objectives fail - that's one big reason they are...
Today at 8:15 PM
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I don't really understand this statement. The group almost certainly cares about accomplishing whatever objective they set out on...
Today at 7:21 PM
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
From a strictly mechanical stand point (assuming the rest is finished), sure taking a rest of optimal. But that's not at all true from...
Today at 7:06 PM
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
That actually tracks. The biggest difference, for me, has been sticking to a more 4e approach to NPC'S, which is still quite easy with...
Today at 3:02 PM
Mort
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
5e mechanics are easier to handle and OP characters are less OP. But actual guidance is pretty crap and was much better in previous...
Today at 2:56 PM
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I've found 5e much more DM friendly than 3e. Specifically, DMing 3e to high level (tier 4) became a difficult slog for me. I've found...
Today at 1:58 PM
Mort
reacted to
Zardnaar's post
in the thread
D&D General
Good min-maxes (no multiclass)
with
Like
.
DM ignores you hits everything else. Also you run out of spells fast. The again if its 4 round combats.
Today at 1:35 PM
Mort
reacted to
dave2008's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Again, I think you are the only one saying that. There is a difference between pointing out reality and discussing the things thar are...
Today at 1:03 PM
Mort
reacted to
pemerton's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Upthread you've called for statistically valid surveys. Are these observations of yours statistically grounded? I'm not seeing what...
Today at 12:25 PM
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
You're missing a major part of the 5e market, young people. When my son was in 7th grade (about 6 years ago) he joined the D&D club, it...
Today at 5:09 AM
Mort
reacted to
Paul Farquhar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
A “drastic shift” is a bad idea. When people buy a game called D&D they expect to be able to play D&D, not some other game, no matter...
Yesterday at 3:01 PM
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