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Mort's latest activity
Mort
reacted to
GrimCo's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
If the intended goal is for fighters to switch up, use different weapons and do more than just pick greatsword and go to town, you can...
Sep 29, 2025
Mort
reacted to
Staffan's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I can appreciate the thought, but I'd rather see the fighter have inherent abilities beyond "I hit him with my sword" to mix things up...
Sep 29, 2025
Mort
replied to the thread
D&D General
Weapons should break left and right
.
How exactly is this a good design goal? You're making them weaker AND you're making them more complicated in play. When one of the...
Sep 29, 2025
Mort
reacted to
Azzy's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Doesn't really sound fun.
Sep 29, 2025
Mort
reacted to
AlViking's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
There are some players that will be unhappy if they aren't always getting what they want but in my experience it's primarily an issue...
Sep 29, 2025
Mort
reacted to
Thomas Shey's post
in the thread
D&D General
The Great Railroad Thread
with
Like
.
I think there can be a bit of a middle ground here. They're bus drivers. They still have a route they need to follow (to various...
Sep 28, 2025
Mort
reacted to
Deset Gled's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Legend of Zelda: Breath of the Wild could have been one of the best video games of all time. But the constantly breaking weapon system...
Sep 28, 2025
Mort
reacted to
Maxperson's post
in the thread
D&D General
The Great Railroad Thread
with
Like
.
No such assumption is made. If you think an assumption like that is happening, you can quote it directly from a module for me so I can...
Sep 27, 2025
Mort
reacted to
Maxperson's post
in the thread
D&D General
The Great Railroad Thread
with
Like
.
I agree with this. That's a most of the reason why I funnel what the player is saying through the lens of the PCs charisma. You can...
Sep 27, 2025
Mort
reacted to
Zardnaar's post
in the thread
D&D General
How Do I Help Mentor a GM Making Rookie Mistakes?
with
Like
.
DM kinda has that right but arbitrary inconsistent rules changes are annoying. Session 0 or based of PC actions are fine not...
Sep 27, 2025
Mort
replied to the thread
D&D General
How Do I Help Mentor a GM Making Rookie Mistakes?
.
I was responding to a different, much later, of post, that was talking about how the person running has the right to change rules. Which...
Sep 27, 2025
Mort
replied to the thread
D&D General
How Do I Help Mentor a GM Making Rookie Mistakes?
.
Poker is an interesting analogy here. Can you imagine if the person running/hosting the game announces that 3 of a kind beats a flush...
Sep 26, 2025
Mort
reacted to
AlViking's post
in the thread
Critical Role
Professor DM interviews Critical Role Cast
with
Like
.
Considering how much time a production like this takes to put together I'm not at all surprised. They may switch to DH at some point...
Sep 24, 2025
Mort
reacted to
Crimson Longinus's post
in the thread
D&D General
The Great Railroad Thread
with
Like
.
Though what also is not railroading: the campaign having a premise. If the GM says "I'd like to run the Tomb of Horrors, you guys wanna...
Sep 24, 2025
Mort
reacted to
mamba's post
in the thread
D&D 5E (2024)
Using Action Surge to cast spells in 2024
with
Like
.
that does not answer what action is being taken as a reaction…
Sep 23, 2025
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