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Mort's latest activity
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Players will fight the passage of time tooth and nail? Players will fight obvious time constraints (not unnatural ones, obvious ones)...
Oct 13, 2025
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Really? Again, I've never had players try to rule lawyer me on consequences from time passing. I've never even had to explain (as far as...
Oct 13, 2025
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
This is interesting. I've NEVER had players who refuse to accept that some things are time sensitive. And that there are consequences...
Oct 12, 2025
Mort
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I always wondered why basically all legendary monsters had three legendary resistances and actions (I think in 5.5. they vary it a bit...
Oct 12, 2025
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
For me, if a new group misreads a spell THAT badly (missing that it's a 1 minute casting time), I will prompt them. "That has a minute...
Oct 12, 2025
Mort
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It is if you're arbitrarily blocking an action that is clearly allowed by the rules and supported by the fictional situation. It is not...
Oct 12, 2025
Mort
reacted to
pemerton's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I don't think there's much reason to think that WotC would increase its sales - perhaps not even in absolute terms, let alone after...
Oct 12, 2025
Mort
reacted to
DrJawaPhD's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yes really. The most egregious Nova damage abilities were nerfed into the ground, the weakest classes and subclasses were all buffed to...
Oct 11, 2025
Mort
reacted to
OB1's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
And to control the pace, you don't need to run 20 rounds of combat every long rest, you just need the party to believe that there could...
Oct 9, 2025
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
If you look at the threads here, there are MANY people who understood what the DMG said perfectly. But here is not a representative...
Oct 8, 2025
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
So the argument is, because the party will approach the BBEG with all abilities ready (e.g. fully rested) they need to be differently...
Oct 8, 2025
Mort
replied to the thread
Critical Role's Campaign 4 Opens With a Funeral and Plenty of Intrigue
.
Probably not, but she does love to sow some chaos.
Oct 8, 2025
Mort
replied to the thread
Critical Role's Campaign 4 Opens With a Funeral and Plenty of Intrigue
.
The tiny and cute fairy who's actually a stone cold killer with a grudge and a short fuse could be really fun or could get old quick and...
Oct 8, 2025
Mort
reacted to
James Gasik's post
in the thread
D&D 5E (2024)
The Great Wizard Extinction.
with
Like
.
Don't forget that bless does more than just increase attacks- that saving throw bonus can be quite clutch as well. It's a little harder...
Oct 8, 2025
Mort
reacted to
Bae'zel's post
in the thread
D&D General
Weapons should break left and right
with
Like
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I like how Brancalonia (from Acheron games) handles weapon breakage. The most common weapons, armor, gear and mounts for purchase are...
Oct 8, 2025
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