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Mort's latest activity
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
The disconnect seems to be: There are some who believe narrative consequences are not "true" consequences and that players can just...
Oct 18, 2025
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
You're right, I think we're going in circles.
Oct 18, 2025
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
The DM is IN NO WAY blocking player action/limiting player agency. The group can rest if the wish, but there are logical consequences...
Oct 18, 2025
Mort
reacted to
SkidAce's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Villian gets away and kills prince/princess?
Oct 18, 2025
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Yes, as I originally said, For the players to be properly challenged (assuming that's what the group actually wants, many don't), the DM...
Oct 17, 2025
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
It matters because the players want to complete the quest. If they don't, why exactly are they playing? This, again, assumes complete...
Oct 17, 2025
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Of course the players have to "choose to care," Player engagement is absolutely key in any gaming experience. System design can...
Oct 17, 2025
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
You've completely lost me. I just don't understand. The players are presented with the choice of failure of their objective if they...
Oct 17, 2025
Mort
reacted to
Swarmkeeper's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Exactly this. The game is about making meaningful choices. Time pressure helps to achieve that goal.
Oct 17, 2025
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I'm sorry, but who the heck are you playing with? My players absolutely care if their objectives fail - that's one big reason they are...
Oct 17, 2025
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I don't really understand this statement. The group almost certainly cares about accomplishing whatever objective they set out on...
Oct 17, 2025
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
From a strictly mechanical stand point (assuming the rest is finished), sure taking a rest of optimal. But that's not at all true from...
Oct 17, 2025
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
That actually tracks. The biggest difference, for me, has been sticking to a more 4e approach to NPC'S, which is still quite easy with...
Oct 17, 2025
Mort
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
5e mechanics are easier to handle and OP characters are less OP. But actual guidance is pretty crap and was much better in previous...
Oct 17, 2025
Mort
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I've found 5e much more DM friendly than 3e. Specifically, DMing 3e to high level (tier 4) became a difficult slog for me. I've found...
Oct 17, 2025
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