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Mort's latest activity
Mort
replied to the thread
D&D 5E (2014)
How To Make High Level 5E Work.For You +
.
Yeah, this was one of the easiest ways to sideline a high level fighter. Even with indomitable they're basically never making the high...
Nov 5, 2025
Mort
reacted to
Bae'zel's post
in the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
with
Like
.
People just can’t help themselves eh? Gotta throw shade at fans of a game. I love the declaration that 5e wasn’t designed for “real”...
Nov 5, 2025
Mort
reacted to
Reynard's post
in the thread
D&D 5E (2014)
How To Make High Level 5E Work.For You +
with
Like
.
I don't know if this is true all the time. I am a big believer in personal stories, even at high levels. It doesn't have to be about...
Nov 5, 2025
Mort
reacted to
SteveC's post
in the thread
D&D 5E (2014)
How To Make High Level 5E Work.For You +
with
Like
.
I know this is going to sound strange considering how grumbly I can be about 5E (and moreso about 5.5E) but we haven't had much trouble...
Nov 5, 2025
Mort
replied to the thread
D&D 5E (2014)
How To Make High Level 5E Work.For You +
.
Yeah, I tend to look at the less deadly nature of 5e as a feature, not a bug. I quite like the flow and feel of the game, obviously ymmv.
Nov 5, 2025
Mort
replied to the thread
D&D 5E (2014)
How To Make High Level 5E Work.For You +
.
For me, I'd rather keep it a bit rare. You want the Players to 1) be taken by surprise 2) really sweat it. Too often, makes it less of a...
Nov 5, 2025
Mort
replied to the thread
D&D 5E (2014)
How To Make High Level 5E Work.For You +
.
I hadn't looked at the new rakshasa. Love the greater magic resistance! Definitely getting some use, and soon.
Nov 5, 2025
Mort
reacted to
Zardnaar's post
in the thread
D&D 5E (2014)
How To Make High Level 5E Work.For You +
with
Like
.
Custom monsters would be my suggestion. Sonething like 4E elites. 15 to all saves, +2 AC boisterous to hp. Legendary resistance...
Nov 5, 2025
Mort
replied to the thread
D&D 5E (2014)
How To Make High Level 5E Work.For You +
.
With high level, the DM faces a choice: They can either make sure to enforce the pace of play - meaning make sure there are ample...
Nov 5, 2025
Mort
reacted to
Aurel Guthrie's post
in the thread
D&D 5E (2014)
How To Make High Level 5E Work.For You +
with
Like
.
Talk to your players about the high level options they're getting and what they plan to do with them. Example. Your player's wizard is...
Nov 5, 2025
Mort
reacted to
jmartkdr2's post
in the thread
D&D 5E (2014)
How To Make High Level 5E Work.For You +
with
Like
.
One thing I've noticed about high-level play is it becomes even more important to actively manage spotlight time - letting class...
Nov 5, 2025
Mort
replied to the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
.
Kind of, If martials took the trap options they were in trouble. There were some trap options for casters, but not nearly as bad and...
Nov 5, 2025
Mort
replied to the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
.
Intended or not, it was there from the get go. From the very beginning there were great options and trap options, and both were...
Nov 5, 2025
Mort
reacted to
Azzy's post
in the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
with
Like
.
No, it was deliberately designed to reward system mastery and punish lack of system mastery.
Nov 5, 2025
Mort
reacted to
mamba's post
in the thread
D&D General
Adventurers in Faerun-The Book of Low and Mid Level Adventures?
with
Like
.
License to print money? no, it's high level adventures, lots of work for little gain... also, if you read what those people wrote, it is...
Nov 5, 2025
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