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Mort's latest activity
Mort
replied to the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
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Right! Sadly, I'm the only DM in my group willing to start (or even run, really) above level 10, so I have TONS of experience DMing...
Thursday at 9:54 PM
Mort
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
Especially since when fans get experience and become veterans, they tend to start campaigns at higher levels or speedrun low levels.
Thursday at 9:48 PM
Mort
replied to the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
.
I've had multiple campaigns reach 12 and have one now where the PCs are level 18 about to be 19. High level play has a distinct (and...
Thursday at 9:33 PM
Mort
replied to the thread
D&D 5E (2024)
How Many HP Should 5E 2024 Minions Have
.
The "undead fortitude," was a one off for me that worked well, will probably use again. I think it will nicely model the "stronger"...
Thursday at 8:54 PM
Mort
replied to the thread
D&D General
Scryer's Guild email From WotC
.
Yes, there was definitely an NDA.
Thursday at 6:42 PM
Mort
replied to the thread
D&D 5E (2024)
How Many HP Should 5E 2024 Minions Have
.
Yeah, I used it when the PCs were defending the town from a Hill Giant and his "army." Hill giant and a few lieutenants had regular HP...
Thursday at 3:33 PM
Mort
replied to the thread
D&D 5E (2024)
How Many HP Should 5E 2024 Minions Have
.
How about keeping them at 1hp but giving them the zombie undead fortitude feature (If damage reduces the zombie to 0 hit points, it must...
Thursday at 3:11 PM
Mort
reacted to
el-remmen's post
in the thread
D&D General
How do you really handle illumination in your games?
with
Like
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I do my best and don't beat myself up if isn't perfect all the time. When playing in person, I only draw out what they can see on the...
Thursday at 2:10 PM
Mort
reacted to
Li Shenron's post
in the thread
D&D General
How do you really handle illumination in your games?
with
Like
.
I generally want to make illumination matter, and since it's a complicated topic I typically go back and review the rules frequently...
Thursday at 2:06 PM
Mort
reacted to
Deset Gled's post
in the thread
D&D General
Hasbro enters gambling deal using Dungeons & Dragons intellectual property
with
Like
.
I think this is making mountains out of molehills. Slot machines with licensed themes are very common. Here's an article about it...
Thursday at 2:02 PM
Mort
replied to the thread
D&D General
Scryer's Guild email From WotC
.
When you register, they do require signing an NDA (as one of the last steps). Looks like it's multiple games, at least from an initial...
Thursday at 1:23 PM
Mort
reacted to
mamba's post
in the thread
D&D General
The Monsters Know What They're Doing ... Are Unsure on 5e24
with
Like
.
which is the exact reversal of the situation we have. The player knows the allowed species and insists on one not on the list. Or to...
Jan 12, 2026
Mort
reacted to
billd91's post
in the thread
D&D General
The Monsters Know What They're Doing ... Are Unsure on 5e24
with
Like
.
I don't think it's at all extreme to say "I've had enough running D&D for a while. So if you don't want to play Star Wars and would...
Jan 8, 2026
Mort
reacted to
AlViking's post
in the thread
D&D General
The Monsters Know What They're Doing ... Are Unsure on 5e24
with
Like
.
Well, sure I want the world I run games in something that makes sense to me and I enjoy running. If I watch a TV show or read a book...
Jan 8, 2026
Mort
replied to the thread
D&D General
The Monsters Know What They're Doing ... Are Unsure on 5e24
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I also define most published campaigns as linear, which is not the same. True Railroading, for me, means the denial of player choice...
Jan 7, 2026
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