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Mort's latest activity
Mort
replied to the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
.
5e is my favorite version of D&D. The one I like to play the most and the one I like to DM the most, by far. I've DM'd and played...
Jan 16, 2026
Mort
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
How Many HP Should 5E 2024 Minions Have
with
Like
.
Interesting! 12 HP feels like a lot to me, especially on top of undead fortitude. On one hand I’m glad it worked out anyway, but on the...
Jan 16, 2026
Mort
reacted to
Reynard's post
in the thread
D&D 5E (2024)
How Many HP Should 5E 2024 Minions Have
with
Like
.
I ended up doing 12 HP with the fortitude ability based on a Con save. It worked pretty well, but no massive fight with tons of mooks...
Jan 16, 2026
Mort
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
I don't think ending before the problems occurs counts as solving them.
Jan 15, 2026
Mort
replied to the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
.
If you like a grimmer, grittier and generally more OSR feel to your game - absolutely. But I tend to prefer higher level play to be...
Jan 15, 2026
Mort
replied to the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
.
Right! Sadly, I'm the only DM in my group willing to start (or even run, really) above level 10, so I have TONS of experience DMing...
Jan 15, 2026
Mort
reacted to
Minigiant's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
Especially since when fans get experience and become veterans, they tend to start campaigns at higher levels or speedrun low levels.
Jan 15, 2026
Mort
replied to the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
.
I've had multiple campaigns reach 12 and have one now where the PCs are level 18 about to be 19. High level play has a distinct (and...
Jan 15, 2026
Mort
replied to the thread
D&D 5E (2024)
How Many HP Should 5E 2024 Minions Have
.
The "undead fortitude," was a one off for me that worked well, will probably use again. I think it will nicely model the "stronger"...
Jan 15, 2026
Mort
replied to the thread
D&D General
Scryer's Guild email From WotC
.
Yes, there was definitely an NDA.
Jan 15, 2026
Mort
replied to the thread
D&D 5E (2024)
How Many HP Should 5E 2024 Minions Have
.
Yeah, I used it when the PCs were defending the town from a Hill Giant and his "army." Hill giant and a few lieutenants had regular HP...
Jan 15, 2026
Mort
replied to the thread
D&D 5E (2024)
How Many HP Should 5E 2024 Minions Have
.
How about keeping them at 1hp but giving them the zombie undead fortitude feature (If damage reduces the zombie to 0 hit points, it must...
Jan 15, 2026
Mort
reacted to
el-remmen's post
in the thread
D&D General
How do you really handle illumination in your games?
with
Like
.
I do my best and don't beat myself up if isn't perfect all the time. When playing in person, I only draw out what they can see on the...
Jan 15, 2026
Mort
reacted to
Li Shenron's post
in the thread
D&D General
How do you really handle illumination in your games?
with
Like
.
I generally want to make illumination matter, and since it's a complicated topic I typically go back and review the rules frequently...
Jan 15, 2026
Mort
reacted to
Deset Gled's post
in the thread
D&D General
Hasbro enters gambling deal using Dungeons & Dragons intellectual property
with
Like
.
I think this is making mountains out of molehills. Slot machines with licensed themes are very common. Here's an article about it...
Jan 15, 2026
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