Oh no you are perfectly right. Aerdiaak is the worst change by far. Any of us could rename it better. My other gripes are purely semantic. Like adding "north" seems to be a compromise for dropping "barbarian". I kinda like Arn though I'm dismayed to no longer see Blackmoor enshrined up there...
Some of the changes to the Greyhawk map are cringe to my eyes but overall I'm cool with this. Plus Mike Schley is a good artist and he can sell his own work at cons I believe. So...:rolleyes:
This question got buried. Ghosts of Saltmarsh actually presented the Kingdom of Keoland and its present day context pretty good. The area map and text includes the Dreadwood which is a huge feature of the country, while incorporating smaller details from the other anthology mods that werent...
Facts. Though iirc the OG folio has no cultural info, or gods for that matter. Given the City of GH is supposedly featured on one side of this map, that place alone could eat up any word count.
Well this is a turn, I actually prefer the regular covers over the special ones for once. shrug At any rate, never played OG Spelljammer. Excited to try this setting out.
Haha yeah true, Morrus. It just struck me funny, as someone who works in the court system (but not an attorney) I'm constantly amazed how terminology can vary from state to state.
I'm not a lawyer but shouldn't that be "withdraws" lawsuit. Again, I could be wrong, but I believe it's the judge who decides whether a case is dismissed or not, and with or without prejudice.
The first part yes, because it sets up the game and all settings that follow. The second part, wars, I would argue is rather distinctive, not because of Greyhawk Wars, but because warfare was baked into AD&D from troop lists, to castle construction and siege machine rules. "Name-level"...
Ooh ooh let me try!
Greyhawk is adventurers exploring ancient ruins for treasure against the backdrop of impending continental war and political strife.