Recent content by Mr. Dog

  1. M

    Dragon #325 has arrived

    "Easy Metamagic - One of your metamagic feats is easier to use." As this is a feat that lowers the level increase by 1, does it have a stipulation in the text about not being able to reduce it to zero? If so, how does it interact with Improved Metamagic? What would the order of operations be...
  2. M

    Set spear vs all charging foes???

    I had a DM tell me that he was house-ruling the steadfast boots to be an item that required a standard action to activate, and that while they were active, you were considered to be flat-footed and denied your dex, even with uncanny dodge. Oh, and you couldn't move, not even a 5' step. :uhoh...
  3. M

    Set spear vs all charging foes???

    The Arms and Equipment guide has an item called steadfast boots. With them, you can't be tripped, and you're always considered to be set against a charge. Pure gold.
  4. M

    Dracotaur Hulking Hurler

    Things to try: There's a set of gloves that give all weapons you hold throwing and returning. I think they're in Player's guide to faerun. Might help. Get ghost touch on your ball, so it can hit ghosts. Try to get the Axethrower feat from Player's guide to faerun. It lets you use your...
  5. M

    Tripping Flying creatures

    http://www.wizards.com/default.asp?x=dnd/rg/20040706a Trip Most creature using wings or other appendages to fly can be tripped. Incorporeal creatures with perfect maneuverability, and creatures that don't rely on their limbs to fly cannot be tripped when in flight. Resolving the Trip Attempt...
  6. M

    Ways to prevent full attack?

    Karmic Strike + Sidestep Optional: Defensive throw, double hit, reach, improved trip They take a 5' step to reach you and begin the full attack. Karmic strike kicks in when they hit, granting you an attack of opportunity. You take your attack of opportunity (or swing with both weapons if using...
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