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Recent content by mrphoenix

  1. M

    Heroes of the Forgotten Kingdoms

    Oh no! No new expertise feats for implement users (daggers, holy symbols, totems,...) =(
  2. M

    Got my PHB3

    do we already know if you can wield a superior implement in your offhand and still benefit from its superior properties when attacking with your mainhand implement?
  3. M

    Modified Wild Mage Paragon Path, please give Feedback

    First, thank you for your reply! I'm surprised you find the powers weaker than the original, I think they are stronger, because you can hit one enemy several times and not only once. Wild Flux should generate some "more random" critical sprees. If you are lucky and roll only even attack rolls...
  4. M

    Modified Wild Mage Paragon Path, please give Feedback

    Hi! I tried to modify the Sorcerer Wild Mage Paragon Path (PHB2) because it's fairly weak but i do like its fluff. So i changed/strengthend the weak parts of it. The "core feature" is the level 16 feature, which allows the Wild mage to enter a "Crit Mode" in which its critical hit chance is...
  5. M

    What do you think of this Wild Mage Paragon Path Variant?

    Hi there, although the Wild Mage paragon path is really cool, it's a bad path powerwise. So our gaming group tried do change it into a strong, yet balanced paragon path to let one of our players play a wild mage without feeling weak. What do you think about the changes? Are they cool and...
  6. M

    Arcane Power questions ahead of time

    Can you give us the text of the "Dual Implement Spellcaster" feat? Is it really as good as it sounds? is the damage bonus a feat bonus? can you hold the second implement together with a shield in your offhand? Thank you for sharing!
  7. M

    Stalker0's Alternate Core Skill Challenge System: FINAL VERSION 1.8!

    I like your system, but i think something "simpler" would be more useful for most players. I think i will use your 1.0 system, this is a little bit too complex for my taste.
  8. M

    D&D 5E What do YOU Want to See Next?

    A Character Sheet!
  9. M

    PHB classes: fact or rumor

    another hint that there will be a ninth class (by John Rogers): Could also be a joke, but i think there is a grain of truth =)
  10. M

    D&D 4E *** 4e Stats for Spined Devil ***

    i think like in SAGA monsters add only the str-mod to melee damage. PC add str-mod plus 1/2 level to melee damage.
  11. M

    D&D 4E *** 4e Stats for Spined Devil ***

    My guess: "Hit Dice" = 5 HP per level, double "Hit Dice" at first level Con = 14 (+2), you get 2 Bonus HP per level At first level: 2 * 5 + 2 = 12 hp At level 6: (1+6) * 5 + 6 * 2 = 47 hp
  12. M

    ability scores and modifiers

    Here is the link: http://forum.dnd-gate.de/viewtopic.php?t=16400
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