I'm the DM who . . .
Comes up with ridiculous names for everything. Meaning my players may start at Yarklin Keep on the River Zoosh, then cross the Rupsnortch Ridge to meet with the goblin king Goblu Teegu. Who will mock their harsh provincial accents.
That's how I envision the 5e scimitar; not a horseman's sabre but a sailor's hanger.
I find it easy to explain to players, too: "Like Jack Sparrow" is all I need to say.
I idly ranked my stats in my head, then noticed that others put theirs in the same order:
INT, CHA, DEX, CON, STR, WIS
It's like the "Gamer Array" -
INT: I'm on ENWorld
CHA: I'm involved in a dynamic group activity
DEX: I'm an accomplished roller of dice
CON: I can survive on nothing but...
The use/usefulness of leaders has certainly evolved along with the game. In 1e the Orc Sergeant was just the one who took 4 stabs to kill, rather than 3. Now there's enough variant "leader" options that DMs can choose what best fits their play style.
At first I just used leaders as "the big...
Way back in my AD&D days I used to take my NPC and place names very seriously. After all, I'd spent a lot of time and effort to make them evocative and consistent.
Then I realized it didn't matter what I named the NPC's; my players are going to call the Dwarf King "Barney Rubble", and the Pirate...
I enjoy "awesome" names, as long as they're organic to the character. I've played a halfling barbarian who went by "The Mighty Bucket!" because he wore a bucket on his head (long story) and whose given name was Flibbe Nuppkin. And a half-elf named Donnelvonnin Vonneldovvin, shortened to "Donnie...
Thanks, everyone! (I knew I could count on the ENWorld boards)
Looks like I'll be visiting my FLGS next month. Probably look for a used copy first.
The new options look like fun. I'm familiar with some from Unearthed Arcana, and reading about some of the others gets my creative juices flowing...
Dwarven Berserkers?
Okay, now I'm intrigued. Are they like, a Barbarian variant?
Also, what options could they add to Half-Elf?
Hmmm . . . maybe the book is worth a second look after all, huh?
I've noticed more threads and builds using SCAG content (spells & cantrips especially).
I tend to do sandbox/homebrew worlds, so the book didn't really register on my radar at first. But now I'm wondering . . . what's the consensus? Should I get the book for the cool new crunch (and the...
Yeah, I go for the silos: Necromancy is for necromancers, too, not for everybody.
"Put. That Skullcase. Down."
"Necromancy for Necromancers only..." :cool:
Well, July 15th just happens to be my birthday (turning 48, where does the time go?), so I'm hoping my friends will pick up on my increasingly obvious hints about what would be a good present.
And if it turns out nobody gets it for me, I figure I'll just head over to my FLGS and pick it up...