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Muh's latest activity
Muh
reacted to
LuisCarlos17f's post
in the thread
Planescape
Which Planescape faction do you most closely identify with?
with
Like
.
https://tvtropes.org/pmwiki/pmwiki.php/Characters/PlanescapeFactions
Jul 1, 2025
Muh
replied to the thread
RPG Evolution: What Do You Mean, "Run"?
.
The system teaches players not to retreat. As someone else stated in another post, there are many mechanical incentives not to retreat...
Jul 1, 2025
Muh
reacted to
Thomas Shey's post
in the thread
RPG Evolution: What Do You Mean, "Run"?
with
Like
.
One of the things that complicates this is a lot of games have really poor rules for handling attempts to flee. The net effect of that...
Jul 1, 2025
Muh
reacted to
Boldo's post
in the thread
RPG Evolution: What Do You Mean, "Run"?
with
Like
.
Something important that is blamed on players despite being a mechanical failure is that several systems, most notably the d20 system...
Jul 1, 2025
Muh
reacted to
SteveC's post
in the thread
For those who don't play D&D (or its clones), what keeps you engaged with EN World?
with
Like
.
I've been around here for conversations about other sites, and even the ones that started off positive or helpful turned into people...
Jul 1, 2025
Muh
reacted to
Thomas Shey's post
in the thread
Worlds of Design: The Simplicity Solution
with
Like
.
I've always found that most games that aim for simplicity rapidly lose me either because the mechanical engagement in the game is too...
Jul 1, 2025
Muh
reacted to
Edgar Ironpelt's post
in the thread
Worlds of Design: The Simplicity Solution
with
Like
.
My thoughts My own druthers lean toward crunchy rules. In particular I want crunch that supports fluff descriptions and distinctions...
Jul 1, 2025
Muh
reacted to
Hussar's post
in the thread
Worlds of Design: The Simplicity Solution
with
Like
.
I know this sounds snarky but what exactly do we mean by complex vs simple? To me, rules complexity is defined by the number of places...
Jul 1, 2025
Muh
reacted to
chaoshead87's post
in the thread
Worlds of Design: The Simplicity Solution
with
Like
.
I am sort of the opposite, I want rules for everything. Then I can use what I want and abandon the rest. My group enjoys crunchy games...
Jul 1, 2025
Muh
reacted to
The Soloist's post
in the thread
Worlds of Design: The Simplicity Solution
with
Like
.
Creating a simple system is very difficult. If it's too simplistic, I get bored rapidly with it. This has been the problem with creating...
Jul 1, 2025
Muh
reacted to
Whizbang Dustyboots's post
in the thread
Dungeons & Dragons: Ravenloft: Heir of Strahd Review
with
Wow
.
Some of it by me!
Jul 1, 2025
Muh
reacted to
Morrus's post
in the thread
D&D General
D&D Variants Forum
with
Like
.
It’s not even vaguely a D&D variant. General TTRPG!
Jun 30, 2025
Muh
reacted to
Tonguez's post
in the thread
Dungeons & Dragons: Ravenloft: Heir of Strahd Review
with
Like
.
Yet they're directly referencing it in Heir of Stradh, they could have gone and done Heir of Nosferatu and done whatever story they...
Jun 30, 2025
Muh
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2014)
The skill system is one dimensional.
with
Like
.
My assertion for the past...oh, almost a decade now I guess, is that this was born almost purely from DM unfamiliarity. It had literally...
Jun 29, 2025
Muh
reacted to
Pedantic's post
in the thread
D&D 5E (2014)
The skill system is one dimensional.
with
Like
.
I've got a provocative example that might help clarify why I think my position is distinct. You know how people complain about...
Jun 29, 2025
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