Recent content by Muh

  1. Muh

    D&D 5E (2024) The Undead Army Necromancer is not Designable

    I tracked down the playtest pdf and it does look very good from a cursory reading!
  2. Muh

    D&D 5E (2024) Can A Spell Caster Out Damage a Martial Consistently?

    I feel stupid now, but I completely misread the original post. I thought the experiment involved pitting the different player groups against monsters, but they fought each other... PvP is the height of weird jank in D&D. Also the new indomitable seems reaaaaally good for this kinda thing...
  3. Muh

    D&D 5E (2024) The Undead Army Necromancer is not Designable

    Doesn't matter if it's artificial if it's well designed. There's always a balance between doing things that "make sense" and doing things that support good gameplay.
  4. Muh

    D&D 5E (2024) Can A Spell Caster Out Damage a Martial Consistently?

    I wonder how much better this would've gone for the fighters if they had a better subclass than champion.
  5. Muh

    D&D 5E (2024) The Undead Army Necromancer is not Designable

    Having read some of the PF2 necromancer class it looks pretty good. They have fewer spell slots per level, instead relying on more thematically connected focus spells. Many focus spells require "thralls" which are essentially animated corpses. The thing that sets it apart from other...
  6. Muh

    D&D General Hyborean-punk overlords and city-states.

    Personally I see them both as pre-apocalyptic, but you could easily adapt them to a post-apocalyptic setting. I don't think of them as commentary in particuar, but I always like the idea of there being layers to all parts of a setting. A city that is something other than what it seems.
  7. Muh

    D&D General Hyborean-punk overlords and city-states.

    The Twin States. These two neighbouring city states were at one point in time a single country, but after an incident they split into a Northern and Southern region. The Northern State: It seems to be a city of pure chaos, anarchy and disorder, but underneath it, he who were to dig deep enough...
  8. Muh

    D&D General Demetrios1453 Plays the Gold Box Games

    The graphics are so charming! (if a bit primitive) The user experience is massively dated, though. Interface design has come a long way...
  9. Muh

    D&D 5E (2024) The Undead Army Necromancer is not Designable

    I don't follow it closely, but I'm pretty sure there's some kind of necromancer class on the way for Pathfinder 2, and if I understand it correctly it avoids managing hordes of minions by making it abstract. Summons are a resource that you spend to perform combat actions. I think that approach...
  10. Muh

    RPG Evolution: What Do You Mean, "Run"?

    I find some GMs really dislike non-lethal damage for some reason too, making the situation even worse. I've multiple times wanted to take prisoners after combat, but I think some GMs balk at the idea because they want to avoid that kind of situation. I'm game mastering Lancer right now, and...
  11. Muh

    RPG Evolution: What Do You Mean, "Run"?

    But my poor Paladin!!!! Seriously though. I think there's opportunity here for some kind of unified escape mechanic. Perhaps if all players declare together that they're running away the system switches to "side initiative" and the PCs go first, followed by the foes.
  12. Muh

    RPG Evolution: What Do You Mean, "Run"?

    The system teaches players not to retreat. As someone else stated in another post, there are many mechanical incentives not to retreat. 1: Every turn spent retreating is a turn not spent trying to defeat the opposition. 2: Initiative order. Consider following turn order Paladin -> Fighter ->...
  13. Muh

    D&D General No One Reads Conan Now -- So What Are They Reading?

    Made some more progress. "The Circle Curse" (1970, first publication) A bit of a frame story to establish that they'll go back to Lankhmar. Not that interesting. "The Jewels in the Forest" (novelette 1939 Unknown, as "Two Sought Adventure") Now this was good. Sword fighting, adventure and...
  14. Muh

    Dungeons & Dragons: Ravenloft: Heir of Strahd Review

    Trying to bring this thread away from whatever suspiciously culture-war ish tangents we are touching and back to more positive vibes, I've had a closer and longer and harder look at the cover and I STILL think it looks great. Strahd himself looks like a smug naughty word, and I love it. The style...
  15. Muh

    Dungeons & Dragons: Ravenloft: Heir of Strahd Review

    Visually I think it's great. It's possible that it's thematically inappropriate for Ravenloft (I'd expect it to be perhaps more retro-pulp in style?). Edit: It's kinda funny that I got a "laugh" smiley to my original post, but ehh I just want to spread good vibes. I'm much more of a hater in...
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