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Mustrum_Ridcully's latest activity
Mustrum_Ridcully
replied to the thread
City Supplements - What do we like?
.
That is probably very sensible, but some might feel the urge to have a city that is useable as main adventure place for level 1-20. But...
Today at 11:13 AM
Mustrum_Ridcully
replied to the thread
City Supplements - What do we like?
.
What are "core NPCs" for you? Important characters in the city? NPC stats can be important to get some guidlines on how the players can...
Today at 10:21 AM
Mustrum_Ridcully
replied to the thread
D&D 5E (2024)
Unfreezing the Narrative
.
Draw Steel! does this - you have 3 possible results, I don't remember the exact terminology, but you can get either a weak, average, or...
Today at 9:59 AM
Mustrum_Ridcully
replied to the thread
Homebrew
Whacky Half-Formed Idea for Armor as DR...
.
1d4 -> 1d3 (1d6 / 2) -> 1d2 (coin or 1d4/2 or 1d6/3) -> 1d1 (e.g. minimum 1 point). I think since armor doesn't negate all damage, no...
Sunday at 3:43 PM
Mustrum_Ridcully
replied to the thread
Homebrew
Whacky Half-Formed Idea for Armor as DR...
.
The advantage of basically adjusting the weapon die step by step is that it solves the issue that low damage attacks can be negated by...
Saturday at 9:27 PM
Mustrum_Ridcully
replied to the thread
City Supplements - What do we like?
.
Though a wee map could make a nice visualization tool. Bu there are of course also challenges, where does it fit in the layout, how...
Friday at 1:59 PM
Mustrum_Ridcully
replied to the thread
D&D 5E (2024)
This Feels Like 4E
.
Amusingly, I remember a concept of a golfcart of weapons in 3E. You needed a Silver weapon to deal with enemies that had DR/Silver, and...
Thursday at 2:08 PM
Mustrum_Ridcully
replied to the thread
D&D 3.x
[3.PF] "Restricted Gestalt" Variants
.
That's why I thought why it was a good potential match for d20, that you only pick the better characteristic. I think my only worry...
Wednesday at 9:27 PM
Mustrum_Ridcully
replied to the thread
Let's Talk About Core Game Mechanics
.
One thing I am considering for 2d10 or 2d6 roll systems: If you get the same number twice, it's considered some kind of crit. Whatever...
Wednesday at 9:29 AM
Mustrum_Ridcully
replied to the thread
D&D 3.x
[3.PF] "Restricted Gestalt" Variants
.
I always felt that there might be a bit too many imbalanced combinations, but maybe that isn't a real problem if you're considering them...
Wednesday at 9:13 AM
Mustrum_Ridcully
replied to the thread
D&D 5E (2024)
This Feels Like 4E
.
I can't speak for others than myself, but I have an idea what it might be... Tactics in 3E were ... well, maybe not tactics at all...
Feb 24, 2026
Mustrum_Ridcully
replied to the thread
D&D General
Warlocks' patrons vs. Paladin Oaths and Cleric Deities
.
That cannot really be true, because attacks in the real world can happen in less than 6 seconds, or multiple blows can be done in 6...
Feb 23, 2026
Mustrum_Ridcully
reacted to
Whizbang Dustyboots's post
in the thread
City Supplements - What do we like?
with
Like
.
Kobold Press has a cities and towns book that's exactly what you're asking for.
Feb 23, 2026
Mustrum_Ridcully
replied to the thread
What videogames are you playing in 2026?
.
Isn't that Saint Rows IV? Maybe? Depending on what of the GTA V experience you mean specifically. I preferred Saint Rows III, though, it...
Feb 23, 2026
Mustrum_Ridcully
replied to the thread
City Supplements - What do we like?
.
I don't remember any city supplements (though I remember we had a Ptolus campaign, but I was a player once). What I do remember ins the...
Feb 23, 2026
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