Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
What's New?
Latest activity
Register
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Mustrum_Ridcully's latest activity
Mustrum_Ridcully
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Here are contemporary trends that I see in terms of modern approaches to TTRPG mechanics: Fiction First Gaming: this was something of a...
Oct 11, 2025
Mustrum_Ridcully
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I think as a game, it might better for my taste, but it might not be better for a lot of other people for which spells as daily resource...
Oct 10, 2025
Mustrum_Ridcully
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I can make the encounter harder to challenge the party. But how do I deal with the Wizard throwing high level spells at the enemy, and...
Oct 10, 2025
Mustrum_Ridcully
replied to the thread
D&D General
Weapons should break left and right
.
If you want players to switch weapons more, it might be a good idea to give weapons benefits against particular type of enemies. Some...
Oct 10, 2025
Mustrum_Ridcully
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Yeah, sometimes I think all the uneven and possibly contradictory elements in D&D are the feature why it's succesful. Yes, we can have...
Oct 10, 2025
Mustrum_Ridcully
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Yes, if a 4E party has only one or two combats per day, it can handle much more powerful enemies or larger groups of enemies. The...
Oct 10, 2025
Mustrum_Ridcully
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
The biggest problem to me is that they are a tool of limited usefulness. I don't send my players to monster-infested dungeons and...
Oct 10, 2025
Mustrum_Ridcully
reacted to
Staffan's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
There's also the issue that attrition-based adventuring is boring. I want encounters to be (somewhat) dangerous in and of themselves...
Oct 10, 2025
Mustrum_Ridcully
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
It introduced in the sense that it gave a name to something and the rules were built with the concept in mind. It predades 4E as an...
Oct 10, 2025
Mustrum_Ridcully
replied to the thread
ChatGPT lies then gaslights reporter with fake transcript
.
I think there can be some debate if we can actually mentally fully cope with the idea of not needing to do anything at all to live...
Oct 8, 2025
Mustrum_Ridcully
reacted to
Morrus's post
in the thread
ChatGPT lies then gaslights reporter with fake transcript
with
Like
.
I challenge you -- go and look at the many slop AI-generated 'companion' books on Amazon which instantly come out along with every...
Oct 8, 2025
Mustrum_Ridcully
reacted to
Stalker0's post
in the thread
ChatGPT lies then gaslights reporter with fake transcript
with
Like
.
Kurzgesagt – In a Nutshell The Kurzgesagt team (who does really amazing and well researched science videos). Just did a pretty solid...
Oct 8, 2025
Mustrum_Ridcully
replied to the thread
Star Wars WEG D6 - The Force Point - "Is it a good thing?"
.
I'd say it depends on how "winny" the win-buttons are. I enjoy having some sort of game resources that gives me an advantage, but...
Oct 8, 2025
Mustrum_Ridcully
reacted to
Autumnal's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Hmm. Separate thoughts, first on designers I’d expect any reasonably fair observer to acknowledge as important trailblazers whether or...
Oct 8, 2025
Mustrum_Ridcully
reacted to
SableWyvern's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I have suspicion that what's really being seen here is the tendency of Forge-derived games and their descendants to drill down on a...
Oct 8, 2025
Top