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Mustrum_Ridcully's latest activity
Mustrum_Ridcully
replied to the thread
Why do we need thieves??
.
If it helps, Akashic is a Diamond Throne / Arcana Unearthed/Evolved class.
Nov 22, 2025
Mustrum_Ridcully
replied to the thread
Why do we need thieves??
.
Sorry, this is only a tangent to the discussion - Diamond Throne is now owned by someone else? Anyone working with it and releasing new...
Nov 22, 2025
Mustrum_Ridcully
replied to the thread
Why do we need thieves??
.
The thief doesn't have to be the "skill monkey", or at least not be reduced to that. If a Fighter can go toe-to-toe with Dragons and...
Nov 22, 2025
Mustrum_Ridcully
replied to the thread
What rpg system would you use for a 60+ session fantasy campaign?
.
Well, the last time I did that, I used D&D 4E, I would do so again (especially with Virtual Table Top support). Alternatively, I might...
Nov 22, 2025
Mustrum_Ridcully
replied to the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
.
Yes. They aren't casting 1st level Magic missiles or Mage Armor anymore. They could, but the lowest slot they might have is, say, 3rd...
Nov 22, 2025
Mustrum_Ridcully
replied to the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
.
But if there are 4th, 5th and 6th level spells that serve a similar purpose to Fireball (AoE/Damage), you end up with literally "more...
Nov 21, 2025
Mustrum_Ridcully
replied to the thread
D&D 5E (2024)
Let's Write A High Level Adventure
.
So one of the challenging this is that at high levels, characters can have access to a lot of powerful magic. But it's not guaranteed...
Nov 21, 2025
Mustrum_Ridcully
reacted to
Stormonu's post
in the thread
D&D 5E (2024)
Let's Write A High Level Adventure
with
Like
.
An idea from a visual novel video game I recently played: Recently, the God of Death has had a soul-shaking experience that has left...
Nov 21, 2025
Mustrum_Ridcully
replied to the thread
D&D 5E (2024)
WotC Should Make 5.5E Specific Setting
.
There might be a bit too much focus on Forgotten Realms or Eberrons here, and not enough what would make a 5E setting different and how...
Nov 20, 2025
Mustrum_Ridcully
reacted to
The Sigil's post
in the thread
D&D General
One innovation per edition
with
Like
.
1e - Initiative Rules - declaration of intent before actions are resolved... which means Weapon Speed and Casting times for spells...
Nov 20, 2025
Mustrum_Ridcully
reacted to
GM Lent's post
in the thread
D&D General
One innovation per edition
with
Like
.
Basic: Level advancement that wasn't just based on combat. I realize the system was more specific than that, XP for treasure and all...
Nov 20, 2025
Mustrum_Ridcully
replied to the thread
D&D 5E (2024)
WotC Should Make 5.5E Specific Setting
.
Well, if it was to me, I think a DnD 5 setting would indeed support some cosmopolitian places where all the PHB species (and even some...
Nov 19, 2025
Mustrum_Ridcully
reacted to
pemerton's post
in the thread
D&D General
Mike Mearls says control spells are ruining 5th Edition
with
Like
.
I don't find the comparison of RPG design to the design of safe vehicles very compelling. I think it tends to distort rather than...
Nov 18, 2025
Mustrum_Ridcully
replied to the thread
D&D 5E (2024)
WotC Should Make 5.5E Specific Setting
.
I seem to remember 3E had some rules on demographics that included estimates on classes and levels that might exist in a settlement...
Nov 18, 2025
Mustrum_Ridcully
reacted to
Remathilis's post
in the thread
D&D 5E (2024)
WotC Should Make 5.5E Specific Setting
with
Like
.
That's why they call it Wizards of the Coast! 😉 Then again, I get the notion we're never going to see a setting detailed as deeply as...
Nov 18, 2025
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