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Mustrum_Ridcully's latest activity
Mustrum_Ridcully
replied to the thread
Spoilers
Star Trek Academy [spoiler thread]
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But Betazoids are telpaths, so they don't really need sign language among each other, they can just talk telepathically. However, if...
Jan 20, 2026
Mustrum_Ridcully
replied to the thread
Spoilers
Star Trek Academy [spoiler thread]
.
I mean, it might really be all about their deaf leader, but I wonder if that psychic shield might also come at a prize to the Betazoid...
Jan 19, 2026
Mustrum_Ridcully
reacted to
LuisCarlos17f's post
in the thread
D&D General
The 3.5 Binder was a really cool class
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Like
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"A lot of time ago, a crack commando unit was sent to an infernal plane by a rival celestial court for a crime they didn't commit. These...
Jan 19, 2026
Mustrum_Ridcully
replied to the thread
D&D General
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
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I think the choice is based on theme, not on previous mechanics. If the Sorceror is using an inborn talent for magic, it wouldn't be...
Jan 19, 2026
Mustrum_Ridcully
replied to the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
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This is a good point, I think there is a certain challenge in still creating scenarios for high level play that match your campaign. If...
Jan 18, 2026
Mustrum_Ridcully
reacted to
tetrasodium's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
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Like
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In an effort to get the thread back on something approaching the level11+ Moldvey wizard Mearls put out here's what he wrote in one of...
Jan 18, 2026
Mustrum_Ridcully
reacted to
Umbran's post
in the thread
D&D General
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
with
Like
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With respect, I was responding to (what I thought was), "all classes start simple, and get complex". As in, there would be no simple...
Jan 17, 2026
Mustrum_Ridcully
replied to the thread
Spoilers
Star Trek Academy [spoiler thread]
.
Shouldn't the 24th century already be unrecognizable to us, though? The 31st century bridge is completely differently. It can...
Jan 17, 2026
Mustrum_Ridcully
replied to the thread
D&D General
Hypothetical: D&D without ability scores (or bonuses)
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I don't know if it could be D&D without ability scores, because i don't feel that strongly about sacred cows than others do. For some...
Jan 17, 2026
Mustrum_Ridcully
replied to the thread
Here Are 2026's Most Anticipated TTRPGs... As Voted By You!
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I have forgotten that one of my co-players mentioned a new Discworld RPG. I'd never run Discworld, I don't feel like I could do it...
Jan 17, 2026
Mustrum_Ridcully
reacted to
Umbran's post
in the thread
D&D General
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
with
Like
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shrug. All classes should be made the same way? Why? Are all players the same, or something? I don't see why we should not have some...
Jan 17, 2026
Mustrum_Ridcully
replied to the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
.
It obviously also has a lot to do with what the implied setting really things a Witch or Wizard (or Sorceror) is. In the Diamond...
Jan 17, 2026
Mustrum_Ridcully
replied to the thread
D&D General
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
.
Sorcerer makes sense to me, the 4E precedent of Elementalist also works for me as a new class. Simple to me means that it doesn't have...
Jan 17, 2026
Mustrum_Ridcully
reacted to
Tigris's post
in the thread
D&D General
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
with
Like
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The 4e elementalist itself is also simple enough. You choose 1 out of 4 elements (ehivh give some bonus), initially 1 of 2 ares attack...
Jan 17, 2026
Mustrum_Ridcully
reacted to
zakael19's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
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Beacon is a 4e descendent game that takes a bunch of Final Fantasy inspirations, and manages to make a d20 PBTA work.
Jan 17, 2026
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