Today, I played a bit of Cleared Hot. A helicopter action game. Don't know what the genre is actually called, but you have a top-down view and fly a helicopter over the ground, evading enemy fire and mowing down your enemies (a bit gory, for the level of detail at least). A nice little game for...
But does that mean that more rules need to be devoted to the non-combat stuff, or just that combat needs less rules and everything else is fine at the level it is?
I think the players I played with never dumped INT. You wanted the Combat Expertise chain, it had some very useful feats to get extra AoOs and get your melee guys a +4 bonus to attack!
But whether you got 3 skill points per level or 1 skill point (or 4 respectively 2 if you're human) per level...
I don't really know enough about the situation and the way you communicated, but as a player, I could see the following reason why it feels like a railroad:
You present an option to escape a certain situation by traveling to a place that only leads to the Feywild
The first option that comes to...
Paramount+ exists in Germany. But Paramount+ was not rolled out immediately here, so we had for example some shows on Netflix and some on Amazon Prime until they rolled out in Germany.
I think here it can also be bundled with Sky, or something, I don't know exactly, never tried that route.
Wasn't it a bit more complicated than that - yes, a spell scaled with caster level -but the DC was based on spell level and caster ability modifier, so a 3rd level Fireball was easier to resist than a 5th Level Cone of Cold. Both deal the same amount of damage dice (at least until 10th level...
It seems the directional awareness still allows for travel, you aren't instantly there. But you aren't searching for it, you know the direct route. So it can't be hidden, but maybe the most direct route really sucks and you want an indirect route where you don't need to go by the Tarrasque-Nado...
It should be noted that Swift Action came very late in the 3rd Edition life-cycle, and I think it was mostly relegated to spells, that cost precious spell slots, so the impact wasn't as strongly felt as if it had started at first level.
I agree with EzekielRaiden that having a standard bonus...
Not every story has a clock running, though. If we get the job to secure an artifact from a dungeon, there might be no time table at all, the people want the artifact as soon as possible. But they want it, a dead party and no artifact does nothing for them...
Some stories might have clocks...
The 5 minute adventuring day is in practice often not a 5 minute adventuring day. It's a one or two combats per day adventuring day. There might still be a lot of traveling/exploration, information gathering and diplomacy the other hours of the day, activities that need very little to no...
I think the niches of "artificial being" or "mechanical lifeform" or "android" and also "outside observer on humanoid foibles" or "trying to learn to be human" or "made for a war that is long over" is not that small, or controversial. The Warforged can cover quite a lot of interesting aspects here.
This episode was great. The solution to the problem was predictable in the good way - of course, if you want to give Klingons a gift they can't accept because it would make them feel weak, you make them fight for it.
A small part of me is disappointed however that the Klingons didn't get past...
Nothing in the D&D rules suggests that Dragonblood has such power. If in your campaign they have, maybe then the Dragonborns are just a species that happens to be dragonlike. Maybe they're pseudodragon-blooded, or they came into existence merely because of lesser species existing in the vicinity...
I am not that familiar with Pathfinder 1E, but I have played D&D 3e a lot, and PF1 is closely based on that, IIRC, so I'll compare that. Maybe I'll be off base because PF1 was more different to 3E then I remember.
Character creation might actually be quite similar, with 2E Pathfinder having the...
Human
Dwarf
Elf
Tiefling
Dragonborn
Halfling
Gnome
Goblin
Kobolds
Golilath
Warforged (maybe: Soulforged)
Subraces don't exist directly as an ancestral choice, but every race might have sub-feature, some that you choose at first level and some you choose at some points during the first 10...