Recent content by Mustrum_Ridcully

  1. Mustrum_Ridcully

    Draw Steel General Thread [+]

    I love D&D 4 combat, but I agree that I would hate using it for the multi-encounter dungeon crawls, which is what many of the adventures were. Typically, we had a few set piece combats (which were usually pretty tough, maybe I should have used a few easy combats for fun sometimes), and those...
  2. Mustrum_Ridcully

    Where Complexity Belongs

    Having combat sometimes be resolvable with a single die roll certainly can be interesting. The classic movie scene where someone sneaks up on a guard and knocks them out (and they wake up safe and sound with a bit of a head-ache later) is hard to pull off if enemies have 20+ hit points and you...
  3. Mustrum_Ridcully

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    Maybe Harry Potter specifically, because i think he wasn't that great with Potions, but Harry Potter Universe Wizards do a bit more than just cantrips. But clearly, they don't need to memorize their spells or prepare them usually. Though they also have rituals, I think. Wands are also particular...
  4. Mustrum_Ridcully

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    True. I guess you need a system to adjudicate fleeing the scene or at least forcing an arrest and giving another chance to escape later with an almost guarantee of success. Which can also lean into a narrative mechanic... --- I can't really say that I have a favorite company to make a Star...
  5. Mustrum_Ridcully

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    Independent of whether you count this as narrative control or not - if the end result is that the Smuggler with the Heart of Gold can roll himself into beating a Sith Lord in a straight fight, you probably don't do the setting justice. If your system balances the Smuggler against the Sith Lord...
  6. Mustrum_Ridcully

    How Complex Do You Prefer Your TTRPG Systems In General

    It's naturally difficult to classify. The base rules of 4E are fairly simple. But the exception based design of the powers (much like that of spells) adds a lot, and more importantly, during combat, the complexity rises because you have to consider the environment more, with all the area...
  7. Mustrum_Ridcully

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    And what is a drama point/benny/luck point if not a narrative mechanic? You get to narrate "Aha, but something awesome to my benefit happens."
  8. Mustrum_Ridcully

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    There are many different ways for a spellcaster to work. The pseudo-Vancian magic model of the 5E flavor is just one way. Mages don't need to have something like cantrips. Shadowrun has spellcasters, and they work completely different from D&D. (I wouldn't say they are not complex, though!)...
  9. Mustrum_Ridcully

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    I made a Star Wars 4E-inspired game and played a campaign with it. The concern with power level can be real. Personally ,I think Jedi Knights and Masters are simply high level characters, but there are non-force-sensitive characters that can get to that power level, too. I think one of my...
  10. Mustrum_Ridcully

    How Complex Do You Prefer Your TTRPG Systems In General

    If 5e is at a 6 or 7 for some, D&D 4 must be 9 or 10? Because that's the complexity I enjoyed. But where would something like Shadowrun (3e? 4e? 5e?) or Phoenix Command fit then? I'd definitely rate 5E lower. But maybe there is an important point to what Umbran says - complexity needs to exist...
  11. Mustrum_Ridcully

    Where Complexity Belongs

    Complexity should exist to faciliate making the outcome interesting and giving the players meaningful choices. If your skill challenge for a ritual or crafting is just: "Make 6 checks, don't fail too hard", it doesn't really add as much as you'd like. Combat isn't like that - sure, you might...
  12. Mustrum_Ridcully

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    I don't neccessarily agree that a simple caster should act as sort of training wheels for the "real" spellcaster. It should be its own class that does what it needs to do to be a viable class among all the other others and uses magic, filling the niche of...
  13. Mustrum_Ridcully

    What videogames are you playing in 2026?

    Hehe, the first time I played BG 3, I missed the entire underdark part of Act 1. That's lots of quests, XPs, NPCs and stories to be ignored, but still managed to get to the end. So yeah, you can miss a lot of stuff, but it's okay. The things that I liked about BG 3 was: The characters and...
  14. Mustrum_Ridcully

    What videogames are you playing in 2026?

    A spoiler to your spoiler:
  15. Mustrum_Ridcully

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    I think sometimes defini I don't think we need a fighter of the complexity of the 0e or 3e Fighter or Thief. "Simple" I think will always be measured in comparison to other examples, we don't need something that is "absolutely simple". Maybe there are players that really only want an...
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