Recent content by Mustrum_Ridcully

  1. Mustrum_Ridcully

    Let's Talk About Metacurrency

    I think the right treating hit points as stamina works best if you want somethnig diegetic that doesn't contradict itself all the time. I would prefer to add some mechanics that allow injuries to still happen. Conceptually, something like the wounds + vitality system like some of the d20 Star...
  2. Mustrum_Ridcully

    D&D General Design issues with 5e

    I don't think that was an issue. The trick to GMing here was - you don't need to know 100 different maneuvers. You only need to know the maneuvers your NPCs can pull off, and the all fit on a single page or less usually. The maneuvers the players could do? That's their thing. You know the basic...
  3. Mustrum_Ridcully

    D&D 5E (2014) DC in DnD: Superman

    That leads probably to an entire different discussion. I want to point the thing isn't whether Gold Dragons or Superman should exist in a setting, but whether they really need stats, and if they do, if you really need to consider what these stats mean particular for players fighting them...
  4. Mustrum_Ridcully

    Let's Talk About Metacurrency

    But does that always happen with meta-currency? Some examples here are simply. "Let's you reroll a check" or "let's you succeed on check". You don't need to twist the narrative to anything, because if there was a check, a positive outcome was already possible. There are other meta-currency...
  5. Mustrum_Ridcully

    D&D 5E (2014) DC in DnD: Superman

    Why would a DnD party fight against Superman in the first place. He's a good guy, they are good guys. You just need to fight long enough until you realize you're on the same side! (Maybe mention Martha, I heard that works. Might be meta-gaming, though.) But if you want to force a fight with...
  6. Mustrum_Ridcully

    Let's Talk About Metacurrency

    I like meta-currencies. I also like the idea of having an interplay between the GM meta-currency and the player meta-currency, though it isn't required. I don't mind if the meta-currencies actually is not entirely meta, like Torg possibilities are, but I wouldn't require it for a system. In...
  7. Mustrum_Ridcully

    D&D 5E (2014) DC in DnD: Superman

    I agree. This is kinda a fundamental thing that one has to remember when making comparisons. Neither Superman nor Dragons exist in the real world, but they are important part in their respective settings. But they are extremely powerful beings in their genre. Despite this, they have enemies. In...
  8. Mustrum_Ridcully

    Spoilers Star Trek Academy [spoiler thread]

    The Federation is still one of the places with the most advanced technology in the area, and home to lot of rich planets. The mines purpose might be to basically force the Federation (or its member worlds) to negotiate trade deals, technology transfers in exchange for them still being allowed...
  9. Mustrum_Ridcully

    What AI art can't do. And why maybe that doesn't really matter :-(

    Basically, it seems they are hoping for one of three things: 1) They develop the holy grail in AI research, some actual sapient (super) intelligence. I wouldn't count on that happening soon. 2) They develop AI for specific use cases where it just beats out the traditional way and be more...
  10. Mustrum_Ridcully

    D&D 3.x I miss 3.5 edition

    I don't quite agree. The thing is - is the PrC just for optimizing your character beyond reasonable limits? Meh. Don't stretch yourself too far to accomondate that. While power-gaming can be fun, a lot of it is only fun thinking it out, but in play, it gets boring fast and your player might...
  11. Mustrum_Ridcully

    Let's Talk About "Intended Playstyle"

    I don't need opinionated games, though that could be fun. But I prefer if a game has a play style it wants to provide and then actually lives up to that, instead of accidentally turning your romance and intrigue story into murderhobo dungeon runs - or the other way around! That can be very...
  12. Mustrum_Ridcully

    Let's talk about system options versus character options.

    A system with classes seems to automatically come with some abilities only being character options, not system options. But even there, you can obviously have some "system options" like maybe everyone can attempt to disarm a foe or push someone away. The example of 3E with system options that...
  13. Mustrum_Ridcully

    Why do so many campaigns never finish? Genuinely curious what others think

    I am not even sure it's a burnout, or just "new shiny". I experience that as a player, too, wanting to play a different character because I have found some new interesting character concept or powergaming fantasy or whatever, and so one character gets retired. And such retired characters can...
  14. Mustrum_Ridcully

    City Supplements - What do we like?

    That is probably very sensible, but some might feel the urge to have a city that is useable as main adventure place for level 1-20. But that might just be asking too much from a single city. This is probably an issue a game like Shadowrun can avoid - the characters just don't "level" in a way...
  15. Mustrum_Ridcully

    City Supplements - What do we like?

    What are "core NPCs" for you? Important characters in the city? NPC stats can be important to get some guidlines on how the players can fit in the world. If your major NPCs are mostly CR 15+ stats that is quite different frm them being CR5. In the latter, a level 10 adventuring party might...
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