Recent content by Mustrum_Ridcully

  1. Mustrum_Ridcully

    Homebrew Whacky Half-Formed Idea for Armor as DR...

    1d4 -> 1d3 (1d6 / 2) -> 1d2 (coin or 1d4/2 or 1d6/3) -> 1d1 (e.g. minimum 1 point). I think since armor doesn't negate all damage, no skill needs to circumvent armor, unless there is a special class ability priced in as some armor-defeating ability. But that would be the same as any ability...
  2. Mustrum_Ridcully

    Homebrew Whacky Half-Formed Idea for Armor as DR...

    The advantage of basically adjusting the weapon die step by step is that it solves the issue that low damage attacks can be negated by other forms of DR. But since it's not a fixed value, you still roll some damage, this problem is avoided. (for that; I'd definitely set some lower bound, it...
  3. Mustrum_Ridcully

    City Supplements - What do we like?

    Though a wee map could make a nice visualization tool. Bu there are of course also challenges, where does it fit in the layout, how large does it have to be to be readable/fillable, especially given the shape of the wards... On the challenges of making a city work as adventuring place: I...
  4. Mustrum_Ridcully

    D&D 5E (2024) This Feels Like 4E

    Amusingly, I remember a concept of a golfcart of weapons in 3E. You needed a Silver weapon to deal with enemies that had DR/Silver, and cold iron weaons for enemies that had DR/cold iron. And it was also a good idea to carry some Admantine weapon so you have an enhancement bonus against DR/+1...
  5. Mustrum_Ridcully

    D&D 3.x [3.PF] "Restricted Gestalt" Variants

    That's why I thought why it was a good potential match for d20, that you only pick the better characteristic. I think my only worry would be that it might still be too straightforward (take Strong for full BAB and Smart for full skill points. The Tough hit points just aren't as valuable as the...
  6. Mustrum_Ridcully

    Let's Talk About Core Game Mechanics

    One thing I am considering for 2d10 or 2d6 roll systems: If you get the same number twice, it's considered some kind of crit. Whatever that would mean, exactly, remains to be decided. (Of course, that still means the highest number is the best, obviously, but you might get a more spectacular...
  7. Mustrum_Ridcully

    D&D 3.x [3.PF] "Restricted Gestalt" Variants

    I always felt that there might be a bit too many imbalanced combinations, but maybe that isn't a real problem if you're considering them in the first place. However, I also always thought it woud be nice to use this approach to d20 Modern. Possibly with the requirement that you must pick one...
  8. Mustrum_Ridcully

    D&D 5E (2024) This Feels Like 4E

    I can't speak for others than myself, but I have an idea what it might be... Tactics in 3E were ... well, maybe not tactics at all, and more like strategy or logistics? Working out which buff spells t use and when, how to max out on the different bonus types (and avoiding, but definitely...
  9. Mustrum_Ridcully

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    That cannot really be true, because attacks in the real world can happen in less than 6 seconds, or multiple blows can be done in 6 seconds or less. There is still no way to link a single attack roll to one specific "swing".
  10. Mustrum_Ridcully

    What videogames are you playing in 2026?

    Isn't that Saint Rows IV? Maybe? Depending on what of the GTA V experience you mean specifically. I preferred Saint Rows III, though, it was over-the-top, but in a more charming way, IMO. --- I am currently playing "The Last Starship". It's close to an idea for a kind of video game I wanted to...
  11. Mustrum_Ridcully

    City Supplements - What do we like?

    I don't remember any city supplements (though I remember we had a Ptolus campaign, but I was a player once). What I do remember ins the 3E demographics guidelines for cities. I am not saying it was actually good, it probably focused way too much on game mechanics here. But I like the idea of a...
  12. Mustrum_Ridcully

    Let's Talk About Core Game Mechanics

    I kinda like bucket of dice systems, even though I don't much like needing to roll dozens of dice. But such a system gets you scaled levels of success, and you can also get some reliablity in your skill. D20+modifiers often feels too random, but smaller dice tend to have insufficient variance...
  13. Mustrum_Ridcully

    D&D General When Was it Decided Fighters Should Suck at Everything but Combat?

    I think the niches can't be fighting, spellcasting, social and exploration, unless you really reduce the complexity of each system, because the longer you spend in one of these niches, the less interesting it can become to the other players. And often, combat is far more involved gampelay, if...
  14. Mustrum_Ridcully

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    How does a fighter distinguish between more attacks because he as used action surge, and just having bad luck in combat or facing a better skilled opponent that can parry or dodge their attacks, or the other fighter actually being a bit better than him? Or do we assume action surge creates some...
  15. Mustrum_Ridcully

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    But do they know they have the same level? And do these abilities have in-game names? Is the Fighter literally saying I am taking my "Action Surge" or "Second Wind"? If not, how can they be sure that this particularly effective series of attacks was an action surge and not a critical attack or...
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