Recent content by Mustrum_Ridcully

  1. Mustrum_Ridcully

    Space Travel?

    I think the reason it works maybe is that the different roles are diverse and all contribute in some way directly to defeating the enemy, and are also all personally at risk. It's not like games have "party hit points" that the NPCs are removing when they attack someone - no, the enemy is going...
  2. Mustrum_Ridcully

    Space Travel?

    Yeah, it's something I've used before, including for homebrew systems. It seemed to make sense from a "versimilitude" perspective, it wasn't that exciting. What alternative approaches have you seen working? I mean, two ideas I had: 1) Every player is a combat pilot and you don't fly a Millenium...
  3. Mustrum_Ridcully

    D&D General Dragonmarks in other settings

    Though that doesn't mean the only way to introduce Warforged is like this. I like the idea of them being a Dwarven creation. In one variant, Warforged are a way for couples that can't have children (maybe due to a disease that lowers fertility, homosexual pairings or multi-racial pairings ) to...
  4. Mustrum_Ridcully

    D&D General Dragonmarks in other settings

    In the Diamond Throne / Arcana Evolved setting by Monte Cook, there were "Runechildren". People would manifest mysterious runes that would grant them some magical abilities. Dragons claim they created them, but while possible, there is nothing to suggest they have any control over it. There are...
  5. Mustrum_Ridcully

    D&D General Oh Please give me some Happy Backgrounds!!

    Dang, I was kinda hoping for new D&D 5 backgrounds. Harvest King/Queen: You won your home town's or village's Harvest Festival peagant contest, you were voted the most beautiful, eloquent, skilled and/or educated. Your parents could never have been more proud of you. Wether it was hard work...
  6. Mustrum_Ridcully

    Draw Steel General Thread [+]

    I know that the Foundry's permission and vision setting is one of the most frustrating things sometimes. "Hey, I put up a new journal entry" "Can't see it?" "Oh yeah, I have to set up permissions." "Okay, I put you all on the encounter map." "It's black" "Still loading?" "No." "Oh, yeah, I need...
  7. Mustrum_Ridcully

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    I think one of the very important aspects is that the culture must also be somewhat relevant or useful for a game. A complex Elven culture in an area far off the main locations of interest is of limited use when you play an Elf. It might inform some of your preconceived notions ,but you aren't...
  8. Mustrum_Ridcully

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    It seems you're focusing a bit too much on the specific example. It's about: "Hey, this is a place and role this PHB core species can be found in and has a relevant contribution to the adventure locations of that setting that you can use to find something to base your character of one of those...
  9. Mustrum_Ridcully

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    The goal is not to haev something that you can write yourself. I think that's also an important part of any setting, that it leaves rooms for the players and GMs to expand and tell their own stories. And Forgotten Realms might have large holes - but the problem is, it also has a rich story, so...
  10. Mustrum_Ridcully

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    Not a kitchen sink setting. A setting that accounts for the PHB core races and classes. That also doesn't have to be its only defining feature, just like Eberron's only defining feature isn't that it fits the 3E Core Rules on what races and classes exist, or how magic items can be created by...
  11. Mustrum_Ridcully

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    Dragonborns were in the original PoL setting. But the Goliaths came in PHB 2, but that means they are not as well-integrated in the story as Dragonborn, Tiefling or even Halflings. (And the lore basically is: They are usually isolated, living underground, hostile to Giants that often enslave...
  12. Mustrum_Ridcully

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    Crashing a nation into a setting is pretty disruptive, and I can see why many long-term Forgotton Realms fans didn't like it. But it has the advantage that the nation itself still has a history and culture, and you now have an entirely new group of people into the setting, that had their old...
  13. Mustrum_Ridcully

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    I am not sure, you really don't understand me, apparently. If I say it matters to me that the core species is an integrated part of this the setting, I really mean that. It is important to me. And it's not important to me that every monster appearing in an adventure is also equally strong...
  14. Mustrum_Ridcully

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    A core player species is not the same as a monster. The monster can be an oddball and exist only for this adventure, maybe being a creation by the villains, result of an arcane mystery, dimensional breach, curse or whatever. Maybe the Medusa in this adventure is the Medusa, not a Medusa, because...
  15. Mustrum_Ridcully

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    Why do you think it's required that the nations need to only make sense for a 5E setting? You seem to be misunderstanding the goals. The goal is that each of these nations holds a place for the core races of the 5E setting. A 4E could for examle include Goliaths, but they aren't a PHB 1 species...
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