Recent content by Mustrum_Ridcully

  1. Mustrum_Ridcully

    Pathfinder 1E Outsiders and their "down" time.

    Interesting question, do Cupids like their ability to put people in love? Do they think it's a nice thing? Maybe they are reading romance novels, or making a love poetry contests? Maybe they read relationship advice books, hoping that some of those mortals they put in love by force could becme...
  2. Mustrum_Ridcully

    D&D General When Was it Decided Fighters Should Suck at Everything but Combat?

    What abilities should Fighters to not suck outside of combat as much? I think two strength that could come into play for a potential fighter: Leadership (outside of combat role). The fighter as the party leader seems to be a common trope, but at least since 3E, no Fighter really was good at...
  3. Mustrum_Ridcully

    Dungeons & Dragons: Warlock Video Game Announced by Invoke Studios

    They fly now? [/astounded and worried mouse]
  4. Mustrum_Ridcully

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    True, in a module or adventure path or something these connections might only become relevant by accident and might require the GM more work adjusting if it happens. (That could also be required if the module pertains to a deity a religious organization the Cleric or Paladin might be related...
  5. Mustrum_Ridcully

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    A Cleric or Paladin also gets their power from leveling up. In that regard, Clerics, Paladins and Warlocks are really the same. The fluff might suggest they get their power from other sources, but deities, churches or patrons alike do not just hand you the power of a Level 20 Cleric ,Paladin or...
  6. Mustrum_Ridcully

    Difficulty Numbers: Scaling, or Static?

    One problem with just rolling skill checks is - when do you stop? How often do you need to roll stealth to sneak through a town or into bandit camp or whatever? Once all together? Every few seconds (rounds, minutes, hours?). Skill challenges create a framework to adjudicate that, and more...
  7. Mustrum_Ridcully

    D&D General What Does Your Cosmology Look Like?

    Ever since I saw the 4E cosmology, I liked it the most and am mostly taking that as a base assumption for my ideas. I think the main reason is that I really like the Feywild and the Shadowfell. I generally vastly prefer the ideas of designing any planes as plausible adventuring locations, like...
  8. Mustrum_Ridcully

    Difficulty Numbers: Scaling, or Static?

    That reminds me of something from Night's Black Agent (or Gumshoe as underlying core system?) had: You had Investigative skills where you don't roll for. If your have an investigative skill that fits the situation, you tell the GM and he gives you the relevant clues. You may be able to spend a...
  9. Mustrum_Ridcully

    Difficulty Numbers: Scaling, or Static?

    I tend to prefer static DCs for fixed tasks. But I also like to know how hard something is relative to the players, so being able to say something like "A Paragon Tier hard task is DC 25". If that tells me they should be scaling a smooth surface at an angle of 90° to 110° or beat down admantite...
  10. Mustrum_Ridcully

    What is "railroading" to you (as a player)?

    I am also not sure I would call that a railroad, but I really don't like pure puzzles and riddles, either. They always involve guessing what the person creating the puzzle or riddle was thinking. "What has 4 legs in the morning, two during the day, and 3 in the evening" is a nice riddle, but...
  11. Mustrum_Ridcully

    D&D 4E Thoughts / A review of Hammerfast: A Dwarven Outpost Adventure Site

    I seem to remember reading this one, or about it, because i don't seem to have it. Maybe I borrowed it from another player? The part where you describe how various factions and NPCs are mentioned throught the text reminds me of how the whole implied setting worked. You rarely got a full...
  12. Mustrum_Ridcully

    What is "railroading" to you (as a player)?

    It never occured to me that the plot "your stuff got stolen" was particularly common, I've not had any adventures involving that yet. I definitely do not like that premise if that's a pre-ordained plot. If it occurs by happenstance because some thief really used his thievery skill succesfully in...
  13. Mustrum_Ridcully

    What videogames are you playing in 2026?

    Today, I played a bit of Cleared Hot. A helicopter action game. Don't know what the genre is actually called, but you have a top-down view and fly a helicopter over the ground, evading enemy fire and mowing down your enemies (a bit gory, for the level of detail at least). A nice little game for...
  14. Mustrum_Ridcully

    D&D General When Was it Decided Fighters Should Suck at Everything but Combat?

    But does that mean that more rules need to be devoted to the non-combat stuff, or just that combat needs less rules and everything else is fine at the level it is?
  15. Mustrum_Ridcully

    D&D General When Was it Decided Fighters Should Suck at Everything but Combat?

    I think the players I played with never dumped INT. You wanted the Combat Expertise chain, it had some very useful feats to get extra AoOs and get your melee guys a +4 bonus to attack! But whether you got 3 skill points per level or 1 skill point (or 4 respectively 2 if you're human) per level...
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