I think the niches can't be fighting, spellcasting, social and exploration, unless you really reduce the complexity of each system, because the longer you spend in one of these niches, the less interesting it can become to the other players. And often, combat is far more involved gampelay, if...
How does a fighter distinguish between more attacks because he as used action surge, and just having bad luck in combat or facing a better skilled opponent that can parry or dodge their attacks, or the other fighter actually being a bit better than him? Or do we assume action surge creates some...
But do they know they have the same level? And do these abilities have in-game names? Is the Fighter literally saying I am taking my "Action Surge" or "Second Wind"? If not, how can they be sure that this particularly effective series of attacks was an action surge and not a critical attack or...
Does he, really, though? Each Fighter can choose different feats, skills, fighter style, masteries, ability scores. What are the chances they will be picking the exact same ones? And even if they do - will they encounter the same scenarios so two Fighters could actually sit down and cmopare...
But there aren't thousands PCs in the campaign world. There are only a few dozens at best (sometimes single digits only even!), even in a long-running campaign with many switching characters and players.
I know my first venture into the world of Discworld was "Witches Abroad". I mentioned this 19 years ago. It was amazing, this might be surprising giving my user name, but Granny Weatherwax will probably alway be one of my favorite characters. (Aside from all the others ;) )
Interesting question, do Cupids like their ability to put people in love? Do they think it's a nice thing? Maybe they are reading romance novels, or making a love poetry contests? Maybe they read relationship advice books, hoping that some of those mortals they put in love by force could becme...
What abilities should Fighters to not suck outside of combat as much?
I think two strength that could come into play for a potential fighter:
Leadership (outside of combat role). The fighter as the party leader seems to be a common trope, but at least since 3E, no Fighter really was good at...
True, in a module or adventure path or something these connections might only become relevant by accident and might require the GM more work adjusting if it happens. (That could also be required if the module pertains to a deity a religious organization the Cleric or Paladin might be related...
A Cleric or Paladin also gets their power from leveling up. In that regard, Clerics, Paladins and Warlocks are really the same.
The fluff might suggest they get their power from other sources, but deities, churches or patrons alike do not just hand you the power of a Level 20 Cleric ,Paladin or...
One problem with just rolling skill checks is - when do you stop? How often do you need to roll stealth to sneak through a town or into bandit camp or whatever? Once all together? Every few seconds (rounds, minutes, hours?).
Skill challenges create a framework to adjudicate that, and more...
Ever since I saw the 4E cosmology, I liked it the most and am mostly taking that as a base assumption for my ideas. I think the main reason is that I really like the Feywild and the Shadowfell. I generally vastly prefer the ideas of designing any planes as plausible adventuring locations, like...
That reminds me of something from Night's Black Agent (or Gumshoe as underlying core system?) had: You had Investigative skills where you don't roll for. If your have an investigative skill that fits the situation, you tell the GM and he gives you the relevant clues. You may be able to spend a...
I tend to prefer static DCs for fixed tasks. But I also like to know how hard something is relative to the players, so being able to say something like "A Paragon Tier hard task is DC 25". If that tells me they should be scaling a smooth surface at an angle of 90° to 110° or beat down admantite...