Recent content by Mustrum_Ridcully

  1. Mustrum_Ridcully

    D&D General How do you handle Astral travel?

    It seems the directional awareness still allows for travel, you aren't instantly there. But you aren't searching for it, you know the direct route. So it can't be hidden, but maybe the most direct route really sucks and you want an indirect route where you don't need to go by the Tarrasque-Nado...
  2. Mustrum_Ridcully

    D&D 5E (2024) Bonus Action Conversion

    It should be noted that Swift Action came very late in the 3rd Edition life-cycle, and I think it was mostly relegated to spells, that cost precious spell slots, so the impact wasn't as strongly felt as if it had started at first level. I agree with EzekielRaiden that having a standard bonus...
  3. Mustrum_Ridcully

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    Not every story has a clock running, though. If we get the job to secure an artifact from a dungeon, there might be no time table at all, the people want the artifact as soon as possible. But they want it, a dead party and no artifact does nothing for them... Some stories might have clocks...
  4. Mustrum_Ridcully

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    The 5 minute adventuring day is in practice often not a 5 minute adventuring day. It's a one or two combats per day adventuring day. There might still be a lot of traveling/exploration, information gathering and diplomacy the other hours of the day, activities that need very little to no...
  5. Mustrum_Ridcully

    D&D General Pick your PHB (Ancestries)

    I think the niches of "artificial being" or "mechanical lifeform" or "android" and also "outside observer on humanoid foibles" or "trying to learn to be human" or "made for a war that is long over" is not that small, or controversial. The Warforged can cover quite a lot of interesting aspects here.
  6. Mustrum_Ridcully

    Spoilers Star Trek Academy [spoiler thread]

    This episode was great. The solution to the problem was predictable in the good way - of course, if you want to give Klingons a gift they can't accept because it would make them feel weak, you make them fight for it. A small part of me is disappointed however that the Klingons didn't get past...
  7. Mustrum_Ridcully

    D&D General D&D Evolutions You Like and Dislike [+]

    Nothing in the D&D rules suggests that Dragonblood has such power. If in your campaign they have, maybe then the Dragonborns are just a species that happens to be dragonlike. Maybe they're pseudodragon-blooded, or they came into existence merely because of lesser species existing in the vicinity...
  8. Mustrum_Ridcully

    Pathfinder 2E Do you think 1st or 2nd edition is more complicated?

    I am not that familiar with Pathfinder 1E, but I have played D&D 3e a lot, and PF1 is closely based on that, IIRC, so I'll compare that. Maybe I'll be off base because PF1 was more different to 3E then I remember. Character creation might actually be quite similar, with 2E Pathfinder having the...
  9. Mustrum_Ridcully

    D&D General Pick your PHB (Ancestries)

    Human Dwarf Elf Tiefling Dragonborn Halfling Gnome Goblin Kobolds Golilath Warforged (maybe: Soulforged) Subraces don't exist directly as an ancestral choice, but every race might have sub-feature, some that you choose at first level and some you choose at some points during the first 10...
  10. Mustrum_Ridcully

    Draw Steel General Thread [+]

    I love D&D 4 combat, but I agree that I would hate using it for the multi-encounter dungeon crawls, which is what many of the adventures were. Typically, we had a few set piece combats (which were usually pretty tough, maybe I should have used a few easy combats for fun sometimes), and those...
  11. Mustrum_Ridcully

    Where Complexity Belongs

    Having combat sometimes be resolvable with a single die roll certainly can be interesting. The classic movie scene where someone sneaks up on a guard and knocks them out (and they wake up safe and sound with a bit of a head-ache later) is hard to pull off if enemies have 20+ hit points and you...
  12. Mustrum_Ridcully

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    Maybe Harry Potter specifically, because i think he wasn't that great with Potions, but Harry Potter Universe Wizards do a bit more than just cantrips. But clearly, they don't need to memorize their spells or prepare them usually. Though they also have rituals, I think. Wands are also particular...
  13. Mustrum_Ridcully

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    True. I guess you need a system to adjudicate fleeing the scene or at least forcing an arrest and giving another chance to escape later with an almost guarantee of success. Which can also lean into a narrative mechanic... --- I can't really say that I have a favorite company to make a Star...
  14. Mustrum_Ridcully

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    Independent of whether you count this as narrative control or not - if the end result is that the Smuggler with the Heart of Gold can roll himself into beating a Sith Lord in a straight fight, you probably don't do the setting justice. If your system balances the Smuggler against the Sith Lord...
  15. Mustrum_Ridcully

    How Complex Do You Prefer Your TTRPG Systems In General

    It's naturally difficult to classify. The base rules of 4E are fairly simple. But the exception based design of the powers (much like that of spells) adds a lot, and more importantly, during combat, the complexity rises because you have to consider the environment more, with all the area...
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