Recent content by Mustrum_Ridcully

  1. Mustrum_Ridcully

    Why do we need thieves??

    If it helps, Akashic is a Diamond Throne / Arcana Unearthed/Evolved class.
  2. Mustrum_Ridcully

    Why do we need thieves??

    Sorry, this is only a tangent to the discussion - Diamond Throne is now owned by someone else? Anyone working with it and releasing new stuff? I liked that setting and its class concepts.
  3. Mustrum_Ridcully

    Why do we need thieves??

    The thief doesn't have to be the "skill monkey", or at least not be reduced to that. If a Fighter can go toe-to-toe with Dragons and Giants four times his size, then a Thief should have similar extraordinary abilities. Hiding in Plain sight, disappearing into shadows to reappear somewhere else...
  4. Mustrum_Ridcully

    What rpg system would you use for a 60+ session fantasy campaign?

    Well, the last time I did that, I used D&D 4E, I would do so again (especially with Virtual Table Top support). Alternatively, I might make my homebrew Arcana Evolved, which is where I apply 4E concepts to the Arcana Evolved/Unearthed classses and mod from there.
  5. Mustrum_Ridcully

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Yes. They aren't casting 1st level Magic missiles or Mage Armor anymore. They could, but the lowest slot they might have is, say, 3rd level, so if they cast Magic missile or Expedtious Retreat at all, they will likely cast it at least upcast to 3rd level. A Wizard in this scenario might have...
  6. Mustrum_Ridcully

    D&D General Mike Mearls says control spells are ruining 5th Edition

    But if there are 4th, 5th and 6th level spells that serve a similar purpose to Fireball (AoE/Damage), you end up with literally "more bang" per day if these spells all auto-scale. And that's a bigger issue than being able to cast 3rd level spells at 5th level and having more spells per day, at...
  7. Mustrum_Ridcully

    D&D 5E (2024) Let's Write A High Level Adventure

    So one of the challenging this is that at high levels, characters can have access to a lot of powerful magic. But it's not guaranteed that they have the particular powerful magic. Maybe they don't have the right caster, or the caster hasn't learned the spells (less a problem for Wizards.) So you...
  8. Mustrum_Ridcully

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    There might be a bit too much focus on Forgotten Realms or Eberrons here, and not enough what would make a 5E setting different and how to present the core races of the game in that setting differently from FR (or Eberron). One way would definitely be to actually establish home countries or...
  9. Mustrum_Ridcully

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    Well, if it was to me, I think a DnD 5 setting would indeed support some cosmopolitian places where all the PHB species (and even some from expanded rules perhaps) have homes. Maybe the setting could be based on the discovery of a new continent and people from the Old Nations are migrating to...
  10. Mustrum_Ridcully

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    I seem to remember 3E had some rules on demographics that included estimates on classes and levels that might exist in a settlement depending on its size. It included numbers for player and NPC classes.* I don't know if such a thing existed in earlier editions, it didn't exist in 4E. *) There...
  11. Mustrum_Ridcully

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    Personally, I don't really want overdefined settings - which is why I liked 4E Points of Light, but dislike Forgotten Realms, because it just has too much material, I never would feel comfortable running it. Eberron is kinda the limit of how detailed So more support needs to be careful in not...
  12. Mustrum_Ridcully

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    But it wasn't limited by just that, so we got Warforged, Shifters, Artificiers and Dragonmarks as well. I wonder how much of that was a consequence of thinking about the 3.x implied setting and maybe responsses to play-styles, and how much of that was just because it worked for the setting? I...
  13. Mustrum_Ridcully

    Want to play a Duck?

    I never really thought about it. But now I wonder - was there ever a "Duck Tales RPG" or something like that?
  14. Mustrum_Ridcully

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    It seems that wouldn't be that hard to avoid grimdark, because the setting just doesn't describe any large despotic empires oppressing the formerly free, unified people. But it does describe points of lights, so clearly in some areas, good people do good deeds, stand for each other and secured a...
  15. Mustrum_Ridcully

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    I think the unique flavor of the Nentir Vale is that the heroes are in a world where the great Empires are all gone - bad and good. Civilization is still recovering, and the heroes will be basically agents that can help this recovery come along in some form. The Points of Lights that exist need...
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