Recent content by Mustrum_Ridcully

  1. Mustrum_Ridcully

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    Personally, I don't really want overdefined settings - which is why I liked 4E Points of Light, but dislike Forgotten Realms, because it just has too much material, I never would feel comfortable running it. Eberron is kinda the limit of how detailed So more support needs to be careful in not...
  2. Mustrum_Ridcully

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    But it wasn't limited by just that, so we got Warforged, Shifters, Artificiers and Dragonmarks as well. I wonder how much of that was a consequence of thinking about the 3.x implied setting and maybe responsses to play-styles, and how much of that was just because it worked for the setting? I...
  3. Mustrum_Ridcully

    Want to play a Duck?

    I never really thought about it. But now I wonder - was there ever a "Duck Tales RPG" or something like that?
  4. Mustrum_Ridcully

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    It seems that wouldn't be that hard to avoid grimdark, because the setting just doesn't describe any large despotic empires oppressing the formerly free, unified people. But it does describe points of lights, so clearly in some areas, good people do good deeds, stand for each other and secured a...
  5. Mustrum_Ridcully

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    I think the unique flavor of the Nentir Vale is that the heroes are in a world where the great Empires are all gone - bad and good. Civilization is still recovering, and the heroes will be basically agents that can help this recovery come along in some form. The Points of Lights that exist need...
  6. Mustrum_Ridcully

    D&D 3.x Still playing 3e? Share your 3.0 and/or 3.5 house rules

    I am not playing 3E anymore and don't really intend to, but a discussion of saving throws reminded me of a few pecularities in 3E that I might wish to fix: Base Attack Progression Classses with +1 BAB per Level gain a progression of 4 per level. Classses with 3/4 BAB per level gain a...
  7. Mustrum_Ridcully

    Battletech Public Playtest Thread

    An idea that had occurred for me in terms of hit location splits and the like: When a hit location is chosen (randomly or by called shot), and a weapon has some kind of spray/clustering feature implied (long burn lasers, missile clusters, whatever), the defender may split the damage (rounding...
  8. Mustrum_Ridcully

    New Star Trek Movie Coming From D&D Movie Creators

    Oh yeah, that would be like that one episode of TOS. It would really be bad! (At least a bad episode. :p )
  9. Mustrum_Ridcully

    D&D General [+] More Robust 'Fantasy Race' Mechanics for D&D-alikes / Redeeming 'Race as Class' for Modern D&D [+]

    Monte Cook's Unearthed Arcana and even more so Arcana Evolved also featured racial classes and paragon classes. Most noteworthy there might be the Giants, who would even grow to large size, and Faen, who could change into flying Sprytes. Eberron also had a kind of "racial-adjacent" feature with...
  10. Mustrum_Ridcully

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Here is the thing: I don't actually see any value in players not being able to target a weak save. It just means that by random chance, sometimes a player character can't contribute with their useful spells. Is that really great? Or alternatively, it means a spell casters entire effectiveness...
  11. Mustrum_Ridcully

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Some uproars can be weathered, though. Stun is whatever the game rules say it is, there is no hard-determined real world description for it, it covers a wide range of possible states it might describe, unlike, say "dead".
  12. Mustrum_Ridcully

    D&D General 5E species with further choices and differences

    In the end, there is always an implied setting the moment they put in Elves and Dwarves, basically. Especially if they describe the Elves as pointy eared and medium sized and dwarves as typically bearded. And D&D usually also adds gods (and that you can have Clerics of gods) and stuff like that...
  13. Mustrum_Ridcully

    D&D General Mike Mearls says control spells are ruining 5th Edition

    I like the idea of being able to sense the spell resistance and deciding what to do, but in the end, it is just another form of "saving throw" (or attack roll). Is there really a benefit from adding that extra layer? Why couldn't the enemy's defense or saving throw just be higher, isn't the end...
  14. Mustrum_Ridcully

    D&D General Mike Mearls says control spells are ruining 5th Edition

    No, I am not saying a stun spell doesn't stun. I am saying the condition stun could be a condition where you can still do things. Maybe not all of them, or only for a price. Maybe you cannot do the fancy cool stuff, like reactions, bonus actions, casting non-cantrips and making multi-attacks...
  15. Mustrum_Ridcully

    D&D General Mike Mearls says control spells are ruining 5th Edition

    The outcome of a save is binary, but a saving throw "ability" more than bad or good. That's just 5E's approach because it only has proficient or not proficient by default. You could easily have 3 steps, bad, moderate and strong. And if your game had conceptual design space for monsters that...
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