Recent content by Mythlore

  1. M

    Martial Exploits - Trip, Disarm, and Sunder

    My theory on "Disarmed" should be that it is a condition, as well, and that it should encompass something like "deals minimum weapon [W] damage". So, 1d12+6 turns into 7, with no variance up to 18. Treat all damage as sort of the reverse of brutal: treat all weapon damage dice as though you...
  2. M

    What to do with a crappy PP power?

    I agree... If the question is about balance, then I guess you'll have to hash it out. But if it's about "what else can I do?", I think the answer is also 'hash it out' -- with your DM. If the power needs a different flavor for your character, and you can work it out, great. I think there's...
  3. M

    Bound Items - A new category of magical items

    Wow... I absolutely love this. It's the degree to which I've wanted to see items for a while... rich and dense, but with a lot of options, too. Making feats pave the way for it really gives it a clever chance. Question -- if the bonded item already recharges a daily power at a milestone...
  4. M

    How to balance lower level characters

    I saw a concept that, since you'll eventually end up with 4 different daily powers for use (3 if you don't count the Par/Epic path powers), you can give a first-level character 4 uses of their daily power (or 3) -- but only once per encounter. I thought about the same concept applying at level...
  5. M

    D&D 4E 4e conversion of White Plume's hot mud room

    One way you could remove the "I only took 1 point of damage" is to up the minimum damage. If the damage range is 5-15 or so (1d10+4) -- or you could simply make it a static range of 5, and +5 per 5 that the fail occurs on. Don't make it too simple, but don't make the penalties far too complex...
  6. M

    D&D 4E 4e conversion of White Plume's hot mud room

    I've just taken into consideration Pbartender's words, and I think I've come to this brilliant conclusion. A trap is something that can damage you. (actual hurt points) A skill challenge is something that might exhaust or tire you. (potential healing surge) An obstacle is something that simply...
  7. M

    So, a PC wants to be a blind fighter...

    EP always has some great ideas. Here's something I random-stormed. Difficult terrain costs +1 additional space to travel through (so, 3 spaces rather than 2 for standard difficult terrain). Trap terrain deals an additional +1d6 (per tier?) damage, due to not being certain how it's going to...
  8. M

    So, a PC wants to be a blind fighter...

    EP always has some great ideas. Here's something I random-stormed. Difficult terrain costs +1 additional space to travel through (so, 3 spaces rather than 2 for standard difficult terrain). Trap terrain deals an additional +1d6 (per tier?) damage, due to not being certain how it's going to...
  9. M

    [NSFW] Defensive Powers

    I think that might be part of my motivations. I fear for DMs who might end up 'stuck in a rut' of always having their monsters defeated, or never having a player-character vulnerability to exploit... And, occasionally, I feel like DND 4E is something like a game of "Generals", where you stand...
  10. M

    Using Tarot in DND

    Don't forget that court cards count for 16 out of 78, as well -- you never know when you will encounter one of them. Since all the minor arcana count as the 4 elements, you might want to create one effect based on each element -- perhaps Earth or Fire decreases your Armor rating by the rank of...
  11. M

    D&D 4E 4E Oldschool

    I actually like the concept presented initially in this thread. To populate an area with two dozen 'commoner' creatures and maybe a few 'elite commoners' (also known as your standard creature with a combat role), and mixing the rest up with minions... It would provide a more organic feeling to...
  12. M

    [NSFW] Defensive Powers

    Been a week or two since I've been on the forum. Sorry about the Thread Necromancy. What, did my idea cause a total burn out? Nobody else replied. I think that the vulnerability is something that would have to clearly be expressed and used by the player and the DM together -- the DM would...
  13. M

    [NSFW] Defensive Powers

    Roll, With Punches When an enemy hits you with a melee attack, you may allow that enemy to push you 1 space (up to 1 per tier?). If your enemy does, you may make a melee basic attack against that enemy as a free action. Cinematic Opportunity When an enemy hits you with a melee attack, you may...
  14. M

    D&D 4E New 4e RPG to Fix 4e Problems (and Add Technology!)

    Once upon a time, before you developed 'Pilot' out, there was a skill entitled 'Ride'. In d20 Modern, I think it became 'Drive', but Pilot is much more effective. Navigate? (Implies naval maneuvering, but may count, as well.) I think you might have the most effective word for 'take control...
  15. M

    Let's Seek Inspiration in Jung

    As I recall, Joseph Campbell's research deals with the concept of the 'Monomyth' -- a central, monolithic myth-story form that re-tells and weaves a plot among characters, and has been used successfully in telling stories such as Star Wars. I find its plot flow to be effective at guiding...
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