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Neonchameleon's latest activity
N
Neonchameleon
replied to the thread
Do you go in RAW 100%?
.
Again RAW first game - or at least a credible effort at such (I can't claim 100% rules accuracy on a first game). This is generally much...
Friday at 11:32 PM
N
Neonchameleon
reacted to
soviet's post
in the thread
Do you go in RAW 100%?
with
Like
.
How do you know what the RAI is if the RAW doesn't say?
Friday at 11:27 PM
N
Neonchameleon
reacted to
Morrus's post
in the thread
Do you go in RAW 100%?
with
Like
.
I try to play something as written before trying to change it. People very much overestimate their ability to tell how rules play at the...
Friday at 11:25 PM
N
Neonchameleon
reacted to
Umbran's post
in the thread
How Complex Do You Prefer Your TTRPG Systems In General
with
Like
.
For Poll purposes, I chose 6, but that's more like the place beyond which the complexity really needs some justification, or it starts...
Thursday at 1:49 AM
N
Neonchameleon
reacted to
TwoSix's post
in the thread
How Complex Do You Prefer Your TTRPG Systems In General
with
Like
.
7. All things being equal, I like a little more build complexity rather than less. My ideal would be something similar to 4e, just...
Thursday at 1:49 AM
N
Neonchameleon
reacted to
innerdude's post
in the thread
How Complex Do You Prefer Your TTRPG Systems In General
with
Like
.
I voted "5", but my tastes really run from around a 3.8-4 (Ironsworn) to a 7.7 (Pathfinder 2). All things equal, whatever complexity...
Thursday at 1:48 AM
N
Neonchameleon
reacted to
Reynard's post
in the thread
How Complex Do You Prefer Your TTRPG Systems In General
with
Like
.
For sure. I really WANT to learn and like Draw Steel!, but I don't think I have the bandwidth...
Thursday at 1:48 AM
N
Neonchameleon
replied to the thread
Worlds of Design: Story vs. Gameplay
.
In response to me having come with receipts? Your "refresh of my memory" is countered by you claiming that that was a writing prompt...
Wednesday at 3:24 PM
N
Neonchameleon
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I mean, when I've brought in consequences like that it followed from: the factions in play and their assets the playbooks/interests...
Jan 27, 2026
N
Neonchameleon
replied to the thread
D&D 4E
The (Finally Useful) Vampire Class
.
I think that this was one of the improvements Essentials tried to make. Reducing the amount of multi-attack in the game because they...
Jan 27, 2026
N
Neonchameleon
replied to the thread
Worlds of Design: Story vs. Gameplay
.
I don't recall claiming they did. They can however contain narrative arcs and other story elements. That said certain rulesets such as...
Jan 27, 2026
N
Neonchameleon
reacted to
EzekielRaiden's post
in the thread
D&D General
D&D Evolutions You Like and Dislike [+]
with
Like
.
Except all you agreed to was that it was easier to follow whoever was in front. Why is that (perfectly real effect) a problem? Frankly...
Jan 27, 2026
N
Neonchameleon
reacted to
EzekielRaiden's post
in the thread
D&D General
D&D Evolutions You Like and Dislike [+]
with
Like
.
I'd like to offer a different perspective to DoaM. Your "attack roll" is not one singular strike. It's half a dozen strikes, and...
Jan 27, 2026
N
Neonchameleon
replied to the thread
Worlds of Design: Story vs. Gameplay
.
A narrative arc isn't a story either. Instead it's an element of story structure. A writing prompt isn't a story but a narrative arc can...
Jan 27, 2026
N
Neonchameleon
reacted to
Artamo's post
in the thread
Let's Talk About Supers RPGs (Especially Ones Good For Cons)
with
Like
.
During COVID, I played in a Sentinel Comics campaign and we had a blast. Since each session was only about 3 to 4 hours and the...
Jan 27, 2026
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