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Neonchameleon's latest activity
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Neonchameleon
reacted to
TwoSix's post
in the thread
Is "finding the right players" a solvable problem, or just luck?
with
Like
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One overlooked aspect: BE the kind of player that other good players want to play with.
Thursday at 10:42 PM
N
Neonchameleon
reacted to
Morrus's post
in the thread
Matt Colville discusses details of MCDM
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Like
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Pay rates are usually better than 4c these days but 35c is very high for this industry. But they’ve had multiple multi-million dollar...
Thursday at 10:42 PM
N
Neonchameleon
replied to the thread
Is "finding the right players" a solvable problem, or just luck?
.
One part practice, one part visualisation and knowing which skills you are looking for. You don't just want good players but ones that...
Thursday at 4:30 PM
N
Neonchameleon
reacted to
Deset Gled's post
in the thread
Is "finding the right players" a solvable problem, or just luck?
with
Like
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IMNSHO, the "luck" part comes from the old Picard addage: it's possible to make no mistakes and still lose. You can put in the work...
Thursday at 2:39 AM
N
Neonchameleon
reacted to
Tigris's post
in the thread
Why do so many campaigns never finish? Genuinely curious what others think
with
Like
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This was exactly my thinking as well. Campaigns are just too long. When we look at legacy games and their campaigns, there a typical...
Tuesday at 6:32 PM
N
Neonchameleon
reacted to
Staffan's post
in the thread
Why do so many campaigns never finish? Genuinely curious what others think
with
Like
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With published campaigns, I think many of them are just too damn big. I started an East Texas University campaign last... February, I...
Tuesday at 6:32 PM
N
Neonchameleon
reacted to
Artamo's post
in the thread
Why do so many campaigns never finish? Genuinely curious what others think
with
Like
.
Yep, I know folks who are really great to play with if we’re playing a game that focuses on PC builds or tactics, but are deeply...
Tuesday at 6:31 PM
N
Neonchameleon
reacted to
Lanefan's post
in the thread
Why do so many campaigns never finish? Genuinely curious what others think
with
Like
.
There's two types of failed/unfinished campaigns IME. The first type (failed) is that which never really gets off the ground in the...
Tuesday at 6:27 PM
N
Neonchameleon
reacted to
timbannock's post
in the thread
Why do so many campaigns never finish? Genuinely curious what others think
with
Like
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I think it's incredibly easy to write a paragraph or a page about how "[Insert world here] is about to face its gravest threat yet, in...
Tuesday at 6:25 PM
N
Neonchameleon
reacted to
AstroArtificer's post
in the thread
Why do so many campaigns never finish? Genuinely curious what others think
with
Like
.
Yeah, I'd have to agree. Real-world responsibilities don't stop because you want to run a session. But, interestingly, you mention that...
Tuesday at 6:24 PM
N
Neonchameleon
reacted to
Whizbang Dustyboots's post
in the thread
Why do so many campaigns never finish? Genuinely curious what others think
with
Like
.
I think it's also worth noting that not all campaigns have an end that can be reached. If most D&D campaigns are homebrew affairs, as...
Tuesday at 6:24 PM
N
Neonchameleon
replied to the thread
Is "finding the right players" a solvable problem, or just luck?
.
It's part finding the right players, which takes both luck and sifting. It's also part of developing the right players, which involves...
Tuesday at 6:23 PM
N
Neonchameleon
reacted to
Umbran's post
in the thread
Is "finding the right players" a solvable problem, or just luck?
with
Like
.
Reliable? You are talking about reliable methods of predicting the behavior of specific, poorly-known individuals. Good luck with that.
Tuesday at 6:19 PM
N
Neonchameleon
reacted to
Artamo's post
in the thread
Is "finding the right players" a solvable problem, or just luck?
with
Like
.
I actually don’t think you’re going to find this all out in session zero. In my experience, we had to muddle through a few tables with...
Tuesday at 6:19 PM
N
Neonchameleon
reacted to
Retros_x's post
in the thread
D&D General
Design issues with 5e
with
Like
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Yes it takes longer. Mostly because adding dozens of dices and subtracting it from a three digit HP block is more annoying. But also...
Tuesday at 2:26 PM
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