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Neonchameleon's latest activity
N
Neonchameleon
reacted to
pemerton's post
in the thread
Jon Peterson: Does System Matter?
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Like
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100% right. This is why barbs like "martial mind control" (for Come and Get It) or "shouting limbs back on" (for Inspiring Word) seem...
Yesterday at 10:30 PM
N
Neonchameleon
replied to the thread
Jon Peterson: Does System Matter?
.
And this is I think the major point of difference. The surrounded fighter will not mop the floor with the 20 level 1 fighters because...
Yesterday at 8:49 PM
N
Neonchameleon
reacted to
Ovinomancer's post
in the thread
Jon Peterson: Does System Matter?
with
Like
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Are you at all familiar with PbtA games, or Forged in the Dark games, which are inarguably RPGs and also inarguably not physics engines?
Yesterday at 7:53 PM
N
Neonchameleon
reacted to
Ovinomancer's post
in the thread
Jon Peterson: Does System Matter?
with
Like
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Except... if you accept that what's modeled in the game session is not the general way things are always modeled in the reality, this...
Yesterday at 7:52 PM
N
Neonchameleon
reacted to
innerdude's post
in the thread
Jon Peterson: Does System Matter?
with
Like
.
The problem with rules as physics is that there are mountains of underlying assumptions in terms of process/playstyle that sit beneath...
Yesterday at 7:44 PM
N
Neonchameleon
reacted to
Ovinomancer's post
in the thread
Jon Peterson: Does System Matter?
with
Like
.
When I play 5e, most of the rule conventions aren't known. No one knows what a Fighter class is, or what a Wizard class is, and there's...
Yesterday at 7:43 PM
N
Neonchameleon
reacted to
pemerton's post
in the thread
Jon Peterson: Does System Matter?
with
Like
.
Immersion is a mental state of some sort. Categorising mental states is notoriously difficult! There are cognitive states, volitional...
Yesterday at 7:42 PM
N
Neonchameleon
replied to the thread
Jon Peterson: Does System Matter?
.
You did not. I just happen to find different things immersive to those you do. In particular Every second you spend negotiating with...
Tuesday at 2:36 PM
N
Neonchameleon
replied to the thread
Domains of Shadow: Requesting Criticism for an Original System
.
The core problem is that the four names have no associations to me - and I suspect they don't to other people who don't speak a language...
Tuesday at 12:35 AM
N
Neonchameleon
replied to the thread
Jon Peterson: Does System Matter?
.
Meanwhile I find little more anti-immersive than interrupting the roleplaying to calculate the physics effects using a semi-abstract...
Monday at 10:01 PM
N
Neonchameleon
replied to the thread
D&D General
me finally making the big monk discussion thread
.
On that, we're apparently talking about contributions to the party over multiple combat encounters in a single day. If the class...
Monday at 9:56 PM
N
Neonchameleon
replied to the thread
D&D General
me finally making the big monk discussion thread
.
There are only two versions of D&D where the Monk is even vaguely good - 4e and 5e. And that's because the Monk has an identity in both...
Sunday at 7:55 PM
N
Neonchameleon
replied to the thread
Worlds of Design: Game Design Rules of Thumb - Part 2
.
Having played quite a lot of GURPS (although not for years) I'd strongly dispute that GURPS is neutral. First it's a toolkit rather than...
Saturday at 7:39 PM
N
Neonchameleon
reacted to
HywelPhillips's post
in the thread
Worlds of Design: Game Design Rules of Thumb - Part 2
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Like
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I think the separation of setting and mechanics is a gross oversimplification for RPG's. No RPG can be played without a setting (unlike...
Saturday at 5:59 PM
N
Neonchameleon
replied to the thread
Worlds of Design: Game Design Rules of Thumb - Part 2
.
I thought I'd quote these two just in order to question the very first statement "In these two statement chaos is by definition...
Saturday at 5:58 PM
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