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Neonchameleon's latest activity
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Neonchameleon
reacted to
overgeeked's post
in the thread
D&D General
What makes a TTRPG a "D&D Variant" to you?
with
Like
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For me it's three broad categories. D&D as in brand name official D&D. D&D variants as in those games which emulate or copy the...
Jun 26, 2025
N
Neonchameleon
reacted to
Reynard's post
in the thread
Daggerheart General Thread [+]
with
Like
.
The mechanics might support it, but the player principles don't. It isn't a GM (NOT DM) issue, it is a player issue because DH...
Jun 26, 2025
N
Neonchameleon
reacted to
Ruin Explorer's post
in the thread
Daggerheart General Thread [+]
with
Like
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I think you could do that, and the first time you did it might be kind of interesting (and it might work if deployed very occasionally...
Jun 26, 2025
N
Neonchameleon
reacted to
overgeeked's post
in the thread
Daggerheart General Thread [+]
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Like
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It’s also worth keeping in mind that you can only have three short rests before you have to have a long rest. To the 4E correlation of...
Jun 26, 2025
N
Neonchameleon
replied to the thread
Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th
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In meaningful ways they are almost the worst at demonstrating their own game. For the past ten years Critical Role have been probably...
Jun 25, 2025
N
Neonchameleon
reacted to
FrozenNorth's post
in the thread
Daggerheart General Thread [+]
with
Like
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I don’t think you need to have attrition-based play, but from reviewing the rules, I suspect the ruleset would support it. Since on a...
Jun 25, 2025
N
Neonchameleon
reacted to
Professor Murder's post
in the thread
D&D General
What makes a TTRPG a "D&D Variant" to you?
with
Like
.
PCs have "classes" that progress through "levels."
Jun 25, 2025
N
Neonchameleon
reacted to
Ruin Explorer's post
in the thread
Daggerheart General Thread [+]
with
Like
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There are - Splendor has stuff that heals Stress for example, and if you roll a crit you recover 1 Stress as well as gaining 1 Hope...
Jun 25, 2025
N
Neonchameleon
reacted to
Seramus's post
in the thread
Daggerheart General Thread [+]
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Like
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I definitely think Stress is supposed to power slightly stronger abilities, on the grounds that it's "easy" to get Hope, but somewhat...
Jun 25, 2025
N
Neonchameleon
reacted to
dbm's post
in the thread
Daggerheart General Thread [+]
with
Like
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Yes, in some ways Hope will churn faster as it can be generated by action rolls, where as Stress is only recovered by resting? Or...
Jun 25, 2025
N
Neonchameleon
reacted to
Deset Gled's post
in the thread
D&D General
What makes a TTRPG a "D&D Variant" to you?
with
Like
.
Even without looking inside a book, I assume any game that markets itself as "OSR", references the OGL or a D&D SRD, or otherwise claims...
Jun 25, 2025
N
Neonchameleon
replied to the thread
D&D General
What makes a TTRPG a "D&D Variant" to you?
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At this point I'm going to say you are talking exclusively about WotC-D&D. As a triviality Comeliness was a seventh stat in the original...
Jun 25, 2025
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Neonchameleon
replied to the thread
D&D General
What makes a TTRPG a "D&D Variant" to you?
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To me that it is trying to do how they played D&D as a design goal. There is no one criterion that says "this is" or "this isn't"...
Jun 25, 2025
N
Neonchameleon
replied to the thread
Daggerheart General Thread [+]
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In 4e terms Hope is your encounter resource, Stress your daily. And yes martials get daily abilities; in general the fighter-type ones...
Jun 25, 2025
N
Neonchameleon
replied to the thread
What do YOU plan on doing with Daggerheart?
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I don't think this is too broad. Dungeon World's design goal was to play like D&D did when you were 12 and words like "Dungeon" and "Old...
Jun 25, 2025
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