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Neonchameleon's latest activity
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Neonchameleon
reacted to
Kannik's post
in the thread
What RPGs genres are lacking?
with
Like
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This is what first came to my mind as well, support for both the Spy and the Superspy genres feels thin right now. Spycraft was the last...
Monday at 11:17 AM
N
Neonchameleon
reacted to
Garmel's post
in the thread
D&D General
Arcane Subclasses UA Survey is up
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Like
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Could the recent departure of talent at WOTC be contributing to the lack of quality in this UA?
Monday at 11:14 AM
N
Neonchameleon
reacted to
Kurotowa's post
in the thread
D&D General
Arcane Subclasses UA Survey is up
with
Like
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I've been having migraine issues, but I found a window where I felt like I could enter some semi-cogent responses. Though I chose to...
Monday at 11:14 AM
N
Neonchameleon
reacted to
EzekielRaiden's post
in the thread
D&D General
Arcane Subclasses UA Survey is up
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Like
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The core problem is that a LOT of people hate PrCs. Like their hatred is genuinely comparable to AM's hatred in I Have No Mouth and I...
Monday at 11:14 AM
N
Neonchameleon
reacted to
UngainlyTitan's post
in the thread
Dragon Delves Dedicated to Chris Perkins
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Like
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One thing I have learned over the years, never make clues hard to discover.
Monday at 10:43 AM
N
Neonchameleon
reacted to
Morrus's post
in the thread
D&D General
D&D Beyond's Users Online Over Last Year
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Like
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The graph below was sent to me by Alexander Fredstie who has been logging D&D Beyond's online user count over the last year. The graph...
Monday at 10:39 AM
N
Neonchameleon
reacted to
Argyle King's post
in the thread
How many "steps" is too many?
with
Like
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@Neonchameleon I don't mind "cinematic." I am of the belief that something can be cinematic while still maintaining some level of...
Sunday at 11:54 PM
N
Neonchameleon
replied to the thread
How many "steps" is too many?
.
It absolutely is. Just to explain Daggerheart HP, as we've gone into all hits do between 1 and 3hp of damage. Starting PCs have about...
Sunday at 11:15 PM
N
Neonchameleon
replied to the thread
How many "steps" is too many?
.
The problems being solved aren't just Armour as DR; they are twofold: An effective "Armour as DR" that works satisfyingly (so armour...
Sunday at 9:11 PM
N
Neonchameleon
reacted to
Jacob Lewis's post
in the thread
How many "steps" is too many?
with
Like
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I do think initiative is relevant to this discussion—not as a digression, but as part of the broader question of how game mechanics...
Sunday at 7:58 PM
N
Neonchameleon
replied to the thread
How many "steps" is too many?
.
I'm on team "How big is a step? If one of the steps is a square root I'm out!" I've the following basics for step size (and it's not as...
Sunday at 2:54 PM
N
Neonchameleon
reacted to
Vael's post
in the thread
How many "steps" is too many?
with
Like
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The other thing to consider is how easily can steps be short cutted? For example, a big roll in Daggerheart or 5e means I can often skip...
Sunday at 1:49 PM
N
Neonchameleon
reacted to
Arilyn's post
in the thread
How many "steps" is too many?
with
Like
.
I agree with @Ruin Explorer. Checking for hope/fear is too fast to count as a step. Checking for threshold levels was a little slow when...
Sunday at 1:46 PM
N
Neonchameleon
reacted to
dbm's post
in the thread
What do YOU plan on doing with Daggerheart?
with
Like
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Just watch any fight in Age of Umbra. It’s very clear that the GM has the spotlight after a player fails a roll or rolls with fear. And...
Sunday at 1:45 PM
N
Neonchameleon
reacted to
Ogre Mage's post
in the thread
What do YOU plan on doing with Daggerheart?
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Like
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We plan to give the system a try for a campaign in a few months.
Sunday at 1:45 PM
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