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Neonchameleon's latest activity
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Neonchameleon
replied to the thread
Worlds of Design: Combat Methods
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Missed this on the way through. And I thought that Dependent combat had been left in the 90s for ttrpgs other than for very niche...
Jul 19, 2025
N
Neonchameleon
reacted to
Koloth's post
in the thread
Worlds of Design: Combat Methods
with
Like
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Be honest, regardless of how the result is obtained, most combats are variations of Automatic, because most encounters are designed to...
Jul 19, 2025
N
Neonchameleon
reacted to
The Soloist's post
in the thread
Worlds of Design: Combat Methods
with
Like
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If you like recalculating percentile odds of success constantly based on fatigue and injuries, then yes. Even the designer qualified his...
Jul 19, 2025
N
Neonchameleon
reacted to
John R Davis's post
in the thread
Worlds of Design: Combat Methods
with
Like
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Cannot abide combats that go: Player rolls, " wahoo I hit" GM rolls, " oh no you didn't". SPI Dragonquest is by far my fav combat...
Jul 19, 2025
N
Neonchameleon
reacted to
Ruin Explorer's post
in the thread
The Daggerheart Inspirational Thread [+]
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Like
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This is the huge one for me. Throwing out essentially both initiative and actions was something that I kind of went back and forth on...
Jul 19, 2025
N
Neonchameleon
reacted to
Jacob Lewis's post
in the thread
The Daggerheart Inspirational Thread [+]
with
Like
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It’s been a long time since I cared about a new RPG. I had stopped looking—stopped expecting to feel anything from a new system, let...
Jul 19, 2025
N
Neonchameleon
reacted to
Vael's post
in the thread
What do YOU plan on doing with Daggerheart?
with
Like
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Well, my Robin Hood one-shot went off last night ... and now I've got to make this into a campaign. So I'm planning to write up a full...
Jul 19, 2025
N
Neonchameleon
reacted to
Campbell's post
in the thread
Daggerheart General Thread [+]
with
Like
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I'm the GM for the game in question. I run almost exclusively Powered by the Apocalypse and Forged in the Dark games. That every Fear is...
Jul 18, 2025
N
Neonchameleon
replied to the thread
Draw Steel: Fake variety helps no one
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That's the point. MCDM tried to make class based metacurrencies (it's a worthy goal), failed and realised it (good for them) and ended...
Jul 18, 2025
N
Neonchameleon
reacted to
MacDhomnuill's post
in the thread
Draw Steel: Fake variety helps no one
with
Like
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or Dragonbane or any of the other systems that have a single universal meta currency for powering abilities (yes DH has stress too but...
Jul 18, 2025
N
Neonchameleon
reacted to
pemerton's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
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How can an episode of play of Marvel Heroic RP be wrong from the perspective of D&D? That doesn't make any sense to me! That would be...
Jul 16, 2025
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Neonchameleon
reacted to
JonDeNor's post
in the thread
Draw Steel: Fake variety helps no one
with
Like
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The generic name is Heroic Resource. Not very inventive, but it's descriptive. Each class has their own name for flavor. Colville are...
Jul 16, 2025
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Neonchameleon
replied to the thread
Draw Steel: Fake variety helps no one
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No. It's because it's almost but not quite uniform. The difference between 1 and d6 would matter and is big enough to be memorable. But...
Jul 16, 2025
N
Neonchameleon
reacted to
Tonguez's post
in the thread
Draw Steel: Fake variety helps no one
with
Like
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Metacurrencies are a good mechanic, that gives players a choice and a physical token to use to affect game flow, they add to fun. But...
Jul 16, 2025
N
Neonchameleon
reacted to
aramis erak's post
in the thread
Draw Steel: Fake variety helps no one
with
Like
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Most games with metacurrency have multiple... Then again, XP/AP are metacurrency, even tho' most don't think of it as such. HP also are...
Jul 16, 2025
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