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Neonchameleon's latest activity
N
Neonchameleon
reacted to
OB1's post
in the thread
Critical Role to Use D&D 2024 Rules For Campaign Four, Expands to Three Tables and Thirteen Players
with
Like
.
This campaign sounds amazing. For those worried about Daggerheart, I wouldn't be. The system is solid, they will continue to promote...
Aug 22, 2025
N
Neonchameleon
reacted to
Snute's post
in the thread
Critical Role to Use D&D 2024 Rules For Campaign Four, Expands to Three Tables and Thirteen Players
with
Like
.
Bummer, I hoped it would be Daggerheart. Whatever, more important is the story and chemistry of the cast, it will still be good I'm sure.
Aug 22, 2025
N
Neonchameleon
replied to the thread
D&D 5E (2024)
University project on D&D spells
.
I agree. It all seemed soulless somehow. As if a writer was being paid by the spell for content with no trace of underlying enthusiasm...
Aug 20, 2025
N
Neonchameleon
reacted to
Ruin Explorer's post
in the thread
D&D 5E (2024)
University project on D&D spells
with
Like
.
This was fascinating because the spells I got, the vast majority of them were just very very much too high level. Like, level 3 spells...
Aug 19, 2025
N
Neonchameleon
reacted to
Reef's post
in the thread
Daggerheart General Thread [+]
with
Like
.
True, but with a game like Daggerheart, it’s hard to pass around the cards if you aren’t around a table. Having them in the VTT makes...
Aug 19, 2025
N
Neonchameleon
reacted to
SteveC's post
in the thread
Daggerheart General Thread [+]
with
Like
.
It does. The SRD doesn't include the Campaign Frames and any test content that's still in demo form. It also doesn't have the art, but...
Aug 19, 2025
N
Neonchameleon
reacted to
SteveC's post
in the thread
Daggerheart General Thread [+]
with
Like
.
I updated to V13 of Foundry to test out the Daggerheart module and it was worth it. I don't know who's reading this but if any...
Aug 19, 2025
N
Neonchameleon
reacted to
Agamon's post
in the thread
Daggerheart General Thread [+]
with
Like
.
I'm not playing anytime soon, but by the time I do, the Fantasy Grounds integration should be up and out for a while, so my plan is to...
Aug 19, 2025
N
Neonchameleon
reacted to
Kichwas's post
in the thread
Daggerheart General Thread [+]
with
Like
.
Pretty much that right there. The roll20 one is... meh. I feel for the Demiplane folks. They have a nice looking suite of tools, and...
Aug 19, 2025
N
Neonchameleon
replied to the thread
Daggerheart Initiative in DnD
.
I've been running some variant of Popcorn Initiative for a while - with each character to act deciding who goes next who hasn't been...
Aug 19, 2025
N
Neonchameleon
reacted to
Ruin Explorer's post
in the thread
Daggerheart Initiative in DnD
with
Like
.
One way is to just give everyone a token they hand in after their go, and then next "go" they get it back so you know a "turn" has...
Aug 19, 2025
N
Neonchameleon
reacted to
John R Davis's post
in the thread
Daggerheart Initiative in DnD
with
Like
.
I like rpgs where player goes, baddie goes, et al. "Who wants to go" is a very fast way to play, and will be used in my up-coming...
Aug 19, 2025
N
Neonchameleon
reacted to
Zaukrie's post
in the thread
Daggerheart Initiative in DnD
with
Like
.
I have to tell people to get ready for their turn and plan WAY more in regular initiative for some reason.....
Aug 19, 2025
N
Neonchameleon
reacted to
FitzTheRuke's post
in the thread
Daggerheart Initiative in DnD
with
Like
.
One thing that I find surprising about both Daggerheart's Initiative system and what I describe above, is that you'd THINK that "Who...
Aug 19, 2025
N
Neonchameleon
reacted to
Zaukrie's post
in the thread
Daggerheart Initiative in DnD
with
Like
.
We used it again, sort of, this week. It was a flight vs a solo, and giving the solo an almost fifty percent chance to activate as...
Aug 19, 2025
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