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Neonchameleon's latest activity
N
Neonchameleon
reacted to
kigmatzomat's post
in the thread
D&D 5E (2024)
The Great Wizard Extinction.
with
Like
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Water Breathing lasts 24 hours and is a ritual. It should be cast daily on the whole party. Doesn't even need to be prepared, just in...
Oct 9, 2025
N
Neonchameleon
reacted to
Agamon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Haha
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I certainly regret making the terrible attempt at humor that started this lol
Oct 9, 2025
N
Neonchameleon
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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@mamba, I've quoted a series of your posts. And am trying to work out what your position is. At some points, you seemed to be talking...
Oct 9, 2025
N
Neonchameleon
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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An addendum to the above post: upthread someone talked about sim vs "gamism" in the context of classic Gygaxian D&D. For the game to...
Oct 9, 2025
N
Neonchameleon
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
One of the things people miss about Apocalypse World is just how good the pacing is. Vincent Baker's background is as a tabletop...
Oct 9, 2025
N
Neonchameleon
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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Right. If I read someone's account of how they use exhaustion/stamina-type conditions for walking long distances, and implement twisted...
Oct 9, 2025
N
Neonchameleon
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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I don't understand why. AW has a rule for resolving any declared action. It actually is broader, in that respect, than any version of...
Oct 9, 2025
N
Neonchameleon
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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You seem to think that resolving a player's move, in AW, is profoundly different from resolving a player's declared action, in D&D. I...
Oct 9, 2025
N
Neonchameleon
reacted to
aramis erak's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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Yeah, Hero had 3 expendables in 1981... Body, Stun, End. What it lacked by default was penalties for less than all of any one of them...
Oct 9, 2025
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Neonchameleon
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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The question is, by the time you've done all that, given it was about half the mechanics or more of OD&D, why even bother? Again...
Oct 9, 2025
N
Neonchameleon
reacted to
dbolack's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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Then compare that with Harnmaster ( at least the 1986 edition ) which had locations and degrees of severity that had their own saves and...
Oct 9, 2025
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Neonchameleon
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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That's often been my feeling about it, but I can understand someone who's tired of having to go back to that argument Yet Again. And I...
Oct 9, 2025
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Neonchameleon
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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For me, "play to find out what happens" - if it is to be meaningful - has to include the GM. So I see any notion of the GM having a...
Oct 9, 2025
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Neonchameleon
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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The thing about hit points is that getting hit by something sharp or heavy moving fast is, in most ttrpg settings, the single most...
Oct 9, 2025
N
Neonchameleon
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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I'm not sure what you mean by this. RPGs are games. They are played by participants, who - as in any game - make "moves" that cause the...
Oct 9, 2025
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